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Don't Kill The Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #318 | 4.093 | 4.093 |
Overall | #434 | 3.907 | 3.907 |
Enjoyment | #627 | 3.651 | 3.651 |
Presentation | #715 | 3.977 | 3.977 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of slaying monsters in a dungeon, you manage the dungeon's waves and it's rules!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This concept is really fun! the art-style is great I love the hand drawn characters and animations and the overall narrative concept is really nice!
I would consider rebalancing the game if possible post-jam as it’s a bit too easy to keep going and could benefit from some difficulty scaling.
I found it pretty hard to accidently die so I stopped playing around 500 score.
Great work! I really like the idea you have going here and the artwork is great :)
Great game, it's hilarious how fast the player becomes, i reach level 15 and didn't expect it to be so fast.
Quite a fun game with fun flash style graphics.
cool art
I really liked your interpretation of the theme! I didn't pay attention so I accidentally killed the player and didn't realize I lost 😭. However, this adds another layer of complexity, which I really enjoyed. Good job :D
Neat game! I really loved the visuals, the way the camera moves creates a cool dynamic. Even though I feel that the "reversed roles" is mostly narrative, the game successfully gives the impression of being a GM. Especially with the two values to keep afloat (player health and budget).
Also good job on the tutorial! The way it is integrated in the game is natural, readable, and pleasant!
Overall it's a great execution on the idea.