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Quest Giver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #635 | 3.909 | 3.909 |
Overall | #1006 | 3.626 | 3.626 |
Enjoyment | #1270 | 3.333 | 3.333 |
Presentation | #1338 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play as the NPC of a village in a pixelated MMO world. You give quests to heroes and maintain a budget while trying to not kill them with difficult quests.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really like the idea of the game. This is actually something I was toying around with outside of the jam, and I really like the execution of this!
I really liked this game! The visuals and audio you chose were very fitting. I liked seeing the progression of the little heroes and the town's funds, but I feel like the difficulty got lower as time went on, and without a win condition, it makes for a fun first playthrough that's not super replayable.
Yup, couldn't agree more. We bit off a bit more than we could chew in terms of scope for this jam. I knew we were in trouble when we were discussing exp sharing and raid battles in the last stretch of the jam lol. Originally, we were going to have a goal of getting x strong heroes for a battle at the end, but we had to settle for no win condition and just focusing on fixing various issues. We also have the subquests and scriptable objects and they were randomly generated, so we had a difficulty cap because we just didn't make enough scriptable objects.
This is a really good idea well done! I didn't do very well I kept killing them haha :(
Cool concept and the game is pretty nice once you get to understand it! Good job!!
Took me a little while to get the mechanics down, but it was a pretty good puzzle once I got into a rythym.
Great game! It took a time to understand, but once i got it, it was a pretty fun management game
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