Liked it a lot! Entered some bugs, but it was rather pleasant experience
blednaya
Creator of
Recent community posts
Replayed it, definetely was more interesting expirience with 4 rules (dunno how i managed to stay with two rules in my first play..) But i think speed doesn't help player analysis, if it's where you going. Personally feel, like it doesn't add complexity. I would decide what game focus i want: fast reaction decisions or slower analysis (ofc its only personal opinion. I think there are players who likes all at once challenge)
Overall - great game!
Cool game. I would add a complexity a bit: now its rather simple. Just don't match colour and number. Maybe the initial game rules should have more rules (maybe adding swipe of cards and you need to change hand u in to be unnoticed) or restrictions on card change (for example u cant change more than 2 times in one round)
Sadly we created and animated more, than we can compile into levels. And you're right, there was no third level in this build. We realised, that we messed up with the transition to the third level and a little bit with timer, only when submissions were closed :D
Sorry for bugs there, not all of them were wanted.
Thank you for playing and your feedback!
Didn't really understand, what should i do in first part of the game - i could move but thats all i could do (or at least its all controls i could know of from the initial menu). Nobody appeared in two minutes of gameplay. Is there a bug? Or maybe you can explain in comments, what should i press or where?
Had fun playing your game!
Speed of the main character provides good amount of complexity.
I would work a little bit on a dynamic though - sometimes u can't place platforms only because your bunny made a crazy jump and u cant put a block where u wanted. Maybe you can make smth like slow-mo in HUE (when you choosing colour). It will be still demanding fast decision making, but would't be perceived by player as totally unfair and unmanagable
Good take on the theme. I would try to add up some space to think about tactics and final goal for player, right now we are having fun killing someone. And have no need to be cautious about our own death - we will just be respawned. Maybe cut it in some levels with a restriction like "you can die only to times" or smth like it.
Liked your clear idea and transparent goal! I would add some dynamic, by making levels with some gameplay development (maybe more different moves to the cat\different level design decisions) or just added development of enemies on this level (maybe with different patterns). Nicely done in 48 hours though!
Wow, i didn't expect that one Bob can kill other, but it really adds to the game!
I would work a little bit on a momentum speed, it feels unnecessary tricky, considering additional time limitations + with collisions (sometimes i couldnt jump properly near the wall or the second Bob)
Had a lot of fun playing the game, thank you!!