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blednaya

48
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A member registered Feb 10, 2019 · View creator page →

Creator of

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Liked it a lot! Entered some bugs,  but it was rather pleasant experience

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Wow, one of the best game i played this jam. Clever level design! Played all levels with pleasure, now i want a game in steam with 100 levels....

Great and simple theme reverse, had a lot of fun playing it :)

Great math you made! Had tone of fun playing it.
I would add an overall score, to indicate, who won more times: cat or its owner :)

Replayed it, definetely was more interesting expirience with 4 rules (dunno how i managed to stay with two rules in my first play..) But i think speed doesn't help player analysis, if it's where you going.  Personally feel, like it doesn't add complexity. I would decide what game focus i want:  fast reaction decisions or slower analysis (ofc its only personal opinion. I think there are players who likes all at once challenge)

Overall - great game! 

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Oh, sorry, i guess i missed others! Will replay it this evening ;)

When i said about "change limitations", i meant it as limitations for one game round, not level. It's enough to change 1 colour + 1 number not to get picked (in the first level though. My bad i missed others)

Cool game. I would add a complexity a bit: now its rather simple. Just don't match colour and number. Maybe the initial game rules should have more rules (maybe adding swipe of cards and you need to change hand u in to be unnoticed) or restrictions on card change (for example u cant change more than 2 times in one round) 

Good take on the theme. Was fun to play and feels really polished!

Smart idea with colliding character and cursor and great level-design. Thank you, it was fun to play!

Sadly we created and animated more, than we can compile into levels. And you're right, there was no third level in this build. We realised, that we messed up with the transition to the third level and a little bit with timer, only when submissions were closed :D
Sorry for bugs there, not all of them were wanted. 
Thank you for playing and your feedback!

Played with pleasure, beat and flow are awesome in this game!

I would add interfaces for food appearence and customer patience (it was unclear how many beats do i have till new roll will uppear or till this exact customer will go away). 

You made me realise I am really bad at following instructions, i couldn't compile first two at all! On the second one i realised i don't need to make drawings with complex perspective or smth like this and i finally got a drawing right  :D

Fun take on this jam's theme and really polished!

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This game is made for comments like this (´-ω-`)ノ( _ _ )

Funny concept, but reversed controlls are not that impactfull here - we can just press "S" all the time and wont really notice, because your movement is mostly up to the camera direction.

This game broke me! Good choice of music - you made me laugh on my sloppy 'driving skills". And you found really good limitation - made me think of my movement a lot.

I would add some save points on the second level for example. Otherwise game is too harsh for newbies

It was wonderful 15 minutes!
Really polished one, with clever puzzle rules and limitations. (and such a cute "player" who followed all instruction perfectly :D)

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Didn't really understand, what should i do in first part of the game - i could move but thats all i could do (or at least its all controls i could know of from the initial menu). Nobody appeared in two minutes of gameplay. Is there a bug? Or maybe you can explain in comments, what should i press or where?

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Had fun playing your game!
Speed of the main character provides good amount of  complexity.
I would work a little bit on a dynamic though - sometimes u can't place platforms only because your bunny made a crazy jump and u cant put a block where u wanted. Maybe you can make smth like slow-mo in HUE (when you choosing colour). It will be still demanding fast decision making, but would't be perceived by player as totally unfair and unmanagable

Can't find how to open your file. Not quite sure if it's a build or just all game content :(

Good take on the theme. I would try to add up some space to think about tactics and final goal for player, right now we are having fun killing someone. And have no need to be cautious about our own death - we will just be respawned.  Maybe cut it in some levels with a restriction like "you can die only to times" or smth like it.

Liked your clear idea and transparent goal! I would add some dynamic, by making  levels with some  gameplay development (maybe more different moves to the cat\different level design decisions) or just added development of enemies on this level (maybe with different patterns). Nicely done in 48 hours  though!

Thank you! We tried our best to include more levels, but as always on jams: there were more planned then done ;)

I would really like to have a restart in game X)

Game made me intrigued and it was a pleasure to "solve" the crime-making :)

Hahah, have a lot of fun being the target. Good humor here! 

Great take on the theme!
I would add some effects that can help understand whether the ball is moving or not (it was tricky in some levels)

Sadly, i could't open it :(

Wholesome story! Simple gameplay, but i played it all just to help those characters. And see ❤️ :)

Really like your minimalistic artstyle. Movement fells awesome with this birs silhouettes!

Not sure how i supposed to come down, there is always a skull (even if i play effiient and fast). Maybe i am not doing this good enough)

We have some kind of this "NPC" idea too, glad someone went for it!

As a player a needed a little more feedback on my actions (i struggled to understand, whether i am assigning the right difficulty level or not. Maybe some window with "Hey, your warrior succeded, you have +40 gold!" could help)

I would change a little bit bombs speed and trajectory, but it was fun to  try like it is now :D

Wow, i didn't expect that one Bob can kill other, but it really adds to the game!

I would work a little bit on a momentum speed, it feels unnecessary tricky, considering additional time limitations + with collisions (sometimes i couldnt jump properly near the wall or the second Bob)

Had a lot of fun playing the game, thank you!!

hahah, i laughed SO hard just looking on dog animation. U did well with time limitations, art is wholesomely funny :D
I would work a little with a camera (sometimes it "falls" into a building) and mouse sensitivity

I think i encountered a bug, i couldn't place anything. Just hearing some sound from my attempt to click, but nothing happens.

Love the initial idea of reversed match-3

Artstyle is awesome for your theme (especially your comics intro)! I think i didn't understand our goals as a player, but it was funny just to do smth and see how the game will react  :D

Good tutorial for this simple game. Some "easy" levels made me think for 20 minutes X)

like it a lot!

С собак я все еще умираю, но мне нравится С:

лайк

Seems to be really close to the concept and visual of the game "Overcooked", except the frustrating movement