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A jam submission

Cactus runnView game page

Submitted by H-Studios — 8 hours, 41 minutes before the deadline
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Cactus runn's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14313.6003.600
Overall#21153.2213.221
Enjoyment#24002.9082.908
Creativity#27853.1543.154

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is inspired by the chrome dino game, but the role of the dino and the cacti are switched, so the cacti jump over the dino.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

This was pretty funny. Very polite of those cacti to move out of the way.

Submitted

Very fun idea, and good execution. Well done!

Submitted

It needs increasing dificulty, cause now you can just hold your mouse at one point and phen cactus is at the mouse position just click it. Other then that, cool art, feels good to click cactus. Good work !

Submitted

How nostalgic! This is an interesting concept and the style is so dang adorable!

Submitted

Due to relativity, it's effectively the same game XD really pretty!

Submitted

Nicely done! I really liked the polish of the game, the audio was good without getting annoying, and all of the sprites looked great! Not sure if intended, but I noticed that the score went up when you land after a jump, not when the dino passed a cactus, so I was able to cheese some extra points that way

Submitted(+1)

Good idea and I like how you made a colored art style despite the original game's black and white one. I don't feel that the flipped concept changed the gameplay from the original but I don't think that matters all too much in a game as simple as this. Maybe adding a difficulty curve so that the game increases in difficulty as it goes along would be cool.

Viewing comments 27 to 21 of 27 · Next page · Last page