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A jam submission

Anti Heroic BattleView game page

Control the opposite party to allow the heroes succes.
Submitted by ZetCipher (@zcipher90) — 8 hours, 46 minutes before the deadline
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Anti Heroic Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#39242.3623.571
Presentation#41502.4573.714
Overall#41912.4573.714
Creativity#43792.5513.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control the opposing party in order to make the heroes win.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

oh wow very nice idea

Submitted(+1)

It's a cool concept.

There were a lot of options to start off with and I wasn't really sure what the strategy was supposed to be. I also fled too early I guess cause both teams were in a seemingly infinite heal loop!

Submitted(+1)

Pretty nice concept for the theme and the art is very fitting. One problem I have is that there are a lot of skills that you don't really know what they do at the start. It might have been better to introduce player to the game with just 1 monster, so that they can easily grasp what they have to do. Great work though!

Submitted(+1)

Great strategy game! It might be more interesting if you had to play more around the knights heal, though.

(+1)

Great premise! The idea of having to lose, but making it look like you put up a fight isn't something I've seen before as a goal. I really think this idea could go places if given some more love (right now it's easy to cheese the game by not letting the knight ever heal since you can switch from Strike and Defend over and over)

Submitted(+1)

Overall, I liked this game a lot! It looks good and has a great premise! It's amazing how messing with one move completely messes up the enemy. Once I figured out how the UI worked, I found it very easy to use. Also, seeing what the heroes were doing and making it work made me feel very smart.

Just a couple issues: something I found very frustrating was that the knight always went last and could make their party immune to death by healing them, even when they were over killed by huge amounts. I also don't see the difference between lightning and strike. I also don't have page up and page down keys.