I agree, had to unfortunately cut sound due to lack of time
plogin
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Very good art and I like the idea of showing what the player has to do with just visual ques. I feel though that it would be nice to make some things a little bit clearer, as I had trouble to figure out where you should bring plates with food and then empty plater. And controls are a little weird - pressing 'w' moves you backwards and 's' forward. Pretty nice concept though and game looks good, great job!
Pretty nice idea for the theme. It kinda got a little confusing what is happening on the screen, it might have been a better idea to "troll" only one player. It might also have been a little clearer if you made tutorial screen and game screen, without this scrolling. Creative concept though, good work!
Pretty nice concept for the theme and the art is very fitting. One problem I have is that there are a lot of skills that you don't really know what they do at the start. It might have been better to introduce player to the game with just 1 monster, so that they can easily grasp what they have to do. Great work though!
Really creative idea for the theme and I like the graphics. There are a few issues though - game shouldn't start right away, without any input from player. You should explain the controls before the game starts. And I didn't see any way to restart the game without opening it again. If you would fix those it would be much better. Great concept though, keep up the good work!
Pretty nice idea for the theme and I like the graphics. It is a problem though that game just consists of clicking 2 buttons, with no real decision making from the part of the player, which is kind of necessary for player to get more skillful at your game as they play it . Keep up the work though and good luck in your game dev journey :D
I like the art you made for the game. It is a little confusing though, maybe you could have explained controls to the player. I presume that the goal is to survive as long as possible, so some kind of timer or points system would be nice, to show how good the attempt was. Keep up the work and good luck in your game dev journey ;)
Hey, I guess I can explain myself. In traditional TD games you focus on building and upgrading your defences, that automatically shoot at incoming enemies. In my game those roles are reversed - you are "the defences", and you have no say in what upgrades you get, game chooses them for you. Hope that clears it up!