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A jam submission

UncavedView game page

Reverse-exploring a cave full of traps
Submitted by Richard Baltrusch (@richbaltrusch) — 2 hours, 42 minutes before the deadline
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Uncaved's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#13173.6473.647
Overall#22383.1763.176
Enjoyment#24552.8822.882
Creativity#31943.0003.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this cave exploration game, you play as the cave full of traps rather than the explorer.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I really, really liked the music! The drumroll when you die was also a fun touch. I can definitely envision a version of this if you had more time with lots of drop traps mapped to different keys that you have to keep track of at the same time. Nice work!

Developer

Thanks for the kind words! I wrote the music in 2019 inspired by the Hollow Knight soundtrack after playing way too much of that game :)

Submitted(+1)

I was a big fan of the way you made this game look! It has all the ingredients of a metroidvania kind of style which I really like but it feels new and refreshing. Gameplay is pretty simple but its fun when he's going so fast and you gotta press D fast

Submitted(+1)

There's a really good concept here, though unfortunately not too much of a game due to time restrictions (which I understand, it happens to the best of us). I can imagine if there were a bunch of different rooms with different traps / ways to kill the explorer it could be really frantic and fun. Maybe that's something to think about after the jam. Nice work on this!

Developer

Yeah, a bit of a shame that it ended up like this :) I envisioned a kind of reverse-Spelunky with a number of different traps and a good player AI that would be able to dodge traps, but get killed by well-timed trap combinations. I knew the theme would be extremely challenging due to its focus on AI - and I ended up running out of time even way before that due to trying out a couple new game dev techniques and a completely new dev stack (libGDX and java). So in that regard it was a personal success, but a little meh as a game :) Thanks for the comment!

Submitted(+1)

Nice game! An intro on how to play would be awesome, but this is great work for the jam!

Submitted (1 edit)

Instead of "Press R to restart", maybe put like "Press R to continue"(When you win, not die). Nice game

Developer

True, I somehow missed that until 5 minutes after the submission deadline :D

Submitted

Nice work! I think there might be some improvements in variety of the level or behavior of the character. Anyway, this is awesome!

Submitted

Like the vibe of this game

Submitted

Really nice game idea, eventually the player gets too fast that it's not possible to get him in time. But the artwork was also really good:)

Developer

I figured that would happen, just from the mathematics of the player scaling infinitely and the block having a fixed speed - but since I was running out of time for the jam, I decided to not care (for now) :D Glad you enjoyed it!