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Donovan Downgrade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2263 | 3.321 | 3.321 |
Presentation | #2296 | 3.214 | 3.214 |
Overall | #2315 | 3.155 | 3.155 |
Enjoyment | #2333 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the player is reversed; Instead of getting closer to the finish, while obtaining upgrades along the way, the player tries to get to the start of the game while obtaining "Downgrades"
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun! I would've liked the enemy colliders to be a little smaller since sometimes I got hit when I felt I was far enough away, and maybe a visual indicator for when I've taken damage, but other than that the game was great.
very nice concept , not like other games just swapping player and enemy , you worked on downgrades, reach to start , Nice work.
I request you to please revie my game also.
Great Concept!Very difficult but addicting gameplay that I totally get down with. This is definitely a souls-like and I’m all for it. I wish that instead of downgrading every round, you could downgrade every other round and then upgrade the other rounds but not have the downgrades and upgrades cancel eachother out.
Wow! Wow! Wow! Like others have said, starting out was really difficult. I was actually about to give up, but then I worked out the basic control strategy (especially sliding) and realized how awesome this game actually is. I was hooked! I'd love to play this using my gaming controller. Amazing that you created this in 48 hours. I hope others take the time to really play this game - it's a winner for me! Awesome game! Great job!
Very cool concept. It was a bit hard, but with some balancing this could work really well. Liked the music a lot!
I enjoyed the concept, but I struggled to really feel like I was starting the game strong. It just felt like I started off weak, and got even weaker. However, this is a concept that is notoriously hard to pull off due to the nature of how games work, so I really admire the attempt to try and create something different. Keep up the good work!
cool concept. i enjoyed it nice job.
This game was so cool. Enjoyed it a lot.
Very nice game! I wish sliding was bound to Space so that I can press it easier though. I ended up never using it and just kiting the enemies instead (which was fun anyways, so no complaints there, haha)