Honestly, this is one of the best games I've seen in this jam so far. Very clever design. I nearly burst out laughing when it asked me to make "the height of your second build". Only complain I have would be something to use the money I made for, or at least some sort of cumulative scoring. All in all, awesome job here.
Tyrant
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Haha yeah, I definitely agree that some of the levels have too harsh or lenient requirements. It's a really tough balance to strike, especially with our less-than-ideal implementation. If we were to do it again I'd definitely change how the "picture-perfectness" of the scene is computed. Glad you enjoyed regardless.
This was great! I actually really enjoyed this sort of stealth experience. And the diamonds were intelligently placed so you had to get them in a specific order or at a specific time to not get caught. Only thing I would've liked would be more indication on where the pirates can see, because I'd sometimes get caught without thinking I would!
I survived for 27 days! I really wish there would be a quicker ramp-up, or some form more of gameplay like maybe you had to close the curtains during the day, or squash the bugs. But either way, presentation is incredible and I loved that it kept adding more things to entertain me with. Only critique was the gameplay.
I'm not sure if there was a time limit or anything, but regardless I had fun playing and seeing how many I could collect! I got around 1200 before I started to slow down. Love how you incorporated the theme. Only thing would be to zoom out the camera, so I could see what's going on around me since I found that I basically spent the entire time looking at the top camera. Other than that, great job!
Really fun, and neat idea! Only complaint was I found if I played as the ranger the AI would just do all of the work and basically let me do nothing the whole time, could go on forever pretty much. Either way, this game was really fun and it was interesting to go back and try out different characters to see how it would affect my playstyle.
Originally the idea was that certain buildings would cost more energy depending on how powerful they were, so you'd have to build up energy to place the better ones. The issue with this is that without any choice of which building you place, you just get generators whenever your energy is low.
Right now it basically just adds extra delay between placing better towers.
Wow, honestly, I think you did it better. The tower defense has a bit of depth to it with the lights and upgrades and having the choose between upgrades and towers. I found this one really fun! The sounds are very nice, and the art is great! Overall I gave it a 5/5 for Wowie. Very elegantly executed.
Thanks for playing! When you place a generator you are given 20 energy as long as that generator stays on the map. I hope that answers your question.
I'd also wanted some way for the tower info to be shown, but couldn't find a good place in the UI for it, without it being messy, but I might go back and add it if this game is well received.
If you click on a tower you can see it's range, might add that to the controls section. Other than that, I'd like some sort of selection info, but couldn't find a good spot to put it. In fact, the way that it shows the healthbar and range upon selection also works for text, so it would be pretty simple to add that if you'd want me to. Anyway, thanks for the feedback, and thanks for playing!
Woah! A perfect 10/10? I wouldn't go that far, but thank you so much! The reason for the cooldown and the cost in the same position is that we tried to keep the UI minimalistic, so when cost isn't being used I swapped it out for the timer. I might rework that since we've been getting a few other comments about it being confusing as well, so thank you for the feedback :)