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Endless Dungeon [Jam Version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5202 | 1.876 | 2.167 |
Presentation | #5229 | 2.021 | 2.333 |
Overall | #5290 | 2.021 | 2.333 |
Creativity | #5304 | 2.165 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player and the Level Designer have their roles swapped.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Salute to your dedication.
I like the idea but there is not much to do right now. Very cool tho
I was able to get this to load, but after part of the tutorial, the hero just got... stuck. Good effort, though I am not sure what the rest of the mechanics are.
Can you please specify in which part of the tutorial?
The hero is supposed to go towards any path you open for him to explore it
(very short paths or paths that are too far away don't count, and the hero has some area of sight, so he won't visit every tile.)
He got stuck after I cleared some walls, and stopped pathfinding afterwards, even if I cleared some more walls or put them back?
Thanks
The algorithm takes in mind how far is the place you make a new path, If you make the path too far it has to be a bit longer for the player to follow.
On side note, the hero won't go into a straight line in front of it (horizontal or vertical) if it isn't at least ~12? tiles long (with the last few being tiles that the hero has not been on. Turning a tile into wall and back into path does reset the tile-visit flag)
It's also very possible that i just messed up something, as that's my first time trying to make a path-finding algorithm.
I would generally ask you to help me reproduce the issue or/and run the desktop version.
(The desktop version has some debug flags enabled that show info on the path-finding algorithm, but currently i only have Linux build set-up)
It's also completely fine if you don't want to spent that much time into it.
I'll eventually be reworking that algorithm entirely, since i didn't manage to add a lot of things i wanted to into it,
It also needs some optimizations to not slow-down the game when the map expands too much.
P. S.: You should make sure the path is actually connected.
The web version of the game is slower and it handles less mouse events.
Building path doesn't work fine when you drag the mouse too fast.
I didn't have the time to fix this.
Yep - same comment. Source code on github was what drew me, but I couldn't get it to load. :(
I'm glad you noticed the source code being public. :D
I should've left a readme.md file with build instructions there.
The instructions are actually as simple as install SDL and `make run` on Linux, or setup SDL and include everything in src in one project.
The web-version of the game on itch.io's page does load now.
Can't get it to start unfortunately :(
Sorry about that.
The issue has most likely been something with itch.io servers.
The game does load now.
Is it just me, does this game not load?
Sorry about that.
The issue has most likely been something with itch.io servers.
The game does load now.
dosent load
Sorry about that.
The issue has most likely been something with itch.io servers.
The game does load now.
wasn't able to load the game fsr T_T. Using chrome
Sorry about that.
The issue has most likely been something with itch.io servers.
The game does load now.