Oh snap! most of the enemy-instead-of-heroes game has mostly been about killing the hero. Really love the idea of trying to make it be balanced. Even though right now there isn't really a reason for us to just slow feed the enemy to be safe, I'm sure you already have ideas to mitigate that. Very clever indeed!
Play game
Difficulty Curve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #816 | 3.833 | 3.833 |
Overall | #2798 | 2.981 | 2.981 |
Enjoyment | #3067 | 2.667 | 2.667 |
Presentation | #4218 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing an RPG, you act as the "designer" controlling the progression - hence the name "Difficulty Curve"
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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