thank you so much for your comment!
yes there are many things that can be improved or revealed more in the story. maybe in the future (?)
glad you enjoy our game!
Thank you very much! Of course, we think it's high praise, coming from you. And We're surprised that it took this long for someone to mention Mutazione because let's be honest, the art style probably reminded you quite a bit of it. But yeah we both aren't artist and don't really draw at all, so we had to find a simple art style that we can attempt to replicate. But we're really glad to see that a lot of people seem to like it.
And yeah, it's a real bummer for us too. But it takes a long time for us to draw the assets (hey, what do you know, drawing ain't easy!). And by early day 2, we knew that we weren't gonna be able to finish our story outline. But instead of rewriting to reduce the scale, we decided to just go as far as we could.
Regardless, glad you liked it and thanks for playing!
Oh snap! most of the enemy-instead-of-heroes game has mostly been about killing the hero. Really love the idea of trying to make it be balanced. Even though right now there isn't really a reason for us to just slow feed the enemy to be safe, I'm sure you already have ideas to mitigate that. Very clever indeed!
nice idea! when I played it, I thought that what if it becomes vampire survivor style so one time you become the player, sometimes you need to kill the player.
some things I can say is that because the player get blocked by the enemy it makes me stuck in hordes of enemy and can't move.
it is really refreshing where the majority of the game is only me becoming the "demon lord" in this jam, while you made it that we keep switching. great work!