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A jam submission

UnThrusty SwordView game page

Play as The Sword that doesn't want to hurt anyone!
Submitted by GeloRuse (@GeloRuse) — 5 hours, 12 minutes before the deadline
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UnThrusty Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8003.9303.930
Creativity#10013.7543.754
Overall#14563.4503.450
Enjoyment#30672.6672.667

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing as hero clearing the dungeon, play as The Sword that doesn't want to hurt anyone

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+1)

I saw the art for this in the GMTK Discord Server, the game looks very pretty! I like the idea of having to rotate the sword to avoid attacking enemies, but I feel like holding the button to keep spinning isn't as intuitive as simply pressing the button to make the sword quickly rotate a certain amount. Still a super great idea!

Developer(+1)

Thank you for playing! I was considering making the sword rotate only a certain amount, but then i figured that knight's hand rotation will affect that amount and will lead to unprecise movement, which is aggrevating, so i decided to keep the current system. But i see what you are talking about.

Submitted(+1)

Really amusing concept, and very well-presented within the time! The art was great, I really enjoyed the variety of monsters, and I loved the little touches, like the little pause and camera zoom for each encounter.

The gameplay didn't hold up as well though - as I'm not the first to mention, just holding any direction was enough to make every attack miss. There's definitely a lot of potential in the idea - especially with enemies having different heights, some being in the air, and the knight winding up a differently aimed slash each time. With a little more time I'm sure you could iron out those kinks for a very fun game!

Developer

Thank you for extensive feedback, glad you liked the concept! I have been thinking about what gameplay changes i'd make and there is definitely quite a lot of things you can potentially do to make the game more interesting, that's true.

Submitted(+1)

I liked the concept more than the execution to be honest. You can avoid hitting anything by holding left the entire game

Developer

Thank you for the feedback! Yes, unfortunately gameplay could use some balancing and variety, but that's Game Jams for ya, gotta set your priorities right.

Viewing comments 43 to 41 of 43 · Next page · Last page