Play Drows
Drows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4607 | 2.111 | 2.545 |
Presentation | #4815 | 2.186 | 2.636 |
Overall | #4955 | 2.161 | 2.606 |
Creativity | #5217 | 2.186 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're not an hero, you are a legendary sword fighting ennemies, will your handler survive or not...
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
nice idea
It was fun to control! Good take on the theme, I also though it was funny that I could still get points after the hero died.
This is very cute, the slimes are very squish-able which makes it feel nice and satisfying :)
Cute little game! Hero dying doesn't really affect the gameplay, though, so maybe some sort of additional punishment for that would make it a bit more balanced.
I could definitely see how this fits the theme, as you aren't allowed to move. I do think that a high score system and a proper end to the game would make it more appealing.