Very zen, though the role reversal aspect feels weak. It'd be nice if we could watch an AI build stuff on the tiles we made, somehow. The map building aspect is very fun, I can imagine myself playing it for hours XD
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MapMaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1520 | 3.559 | 3.559 |
Enjoyment | #1538 | 3.237 | 3.237 |
Overall | #1555 | 3.407 | 3.407 |
Creativity | #1956 | 3.424 | 3.424 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
MapMaker reverses the role of your classic strategy game and puts the player in the shoes of the map generation script that runs before every new game!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool and original concept that fits the theme.
I agree with the comments of others saying that it is a bit unclear at first how the scoring rules work.
Also as a suggestion, I would add a ‘ghost’ tile preview of the tile you are going to place, rather than only the tile queue at the bottom right.
Good job in creating this in 48h!
The game is very creative and unique. The gameplay is very calm. Adding some complexity and interaction between tiles and it can be a full game. Fantastic work!
Very chill and meditative gameplay, and thank God the rules are very intuitive. I would work more on presentation, to make all the animations or interface pop out. This type of game is a must for a phone. Overall, good project.
While playing all I could think about is Battle for Westnoth, and it fun to feel nostalgic about that game again. Would be great if you could print out the map you made once you finished!
Like others said, big Dorfromantik vibes. I love that you're given a 'generation option' to work to, but from your other comments it doesn't seem to be much other than a map name; it would be really cool if, say, on the lakes level you got a 2x mod for making lakes (which could be three adjacent water tiles rather than a chain, which is more like a river?). Of course that's way too much to ask for a jam game, but I could definitely see this being expanded that way.
In terms of introducing the concepts to players- obviously part of the game is learning the interactions but for a more chill experience you could definitely make a user/generation guide simlar to that of Terra Nova but visually inspired by the old zoo/rollercoaster tycoon or AoE interfaces that shows example layouts.
Anyways, yeah, cute and well made jam game with lots of potential. Good luck!
Thanks for playing! I had lots of fun thinking about all the ways points could be scored, there's so many options. Another lever I used was the weighted RNG tied to each level. In Lakes, land tiles are significantly more likely than water to force the player to make lakes if they want to meet the score requirement. Archipelago is the opposite and forces the creation of islands.
Cool idea for the game! At first it seemed a bit too relaxing but then I noticed that the way you place tiles actually matters and game got much more engaging. Reminds me a bit of Dorfromantik. Overall a nice entry, congrats!
If we could still see some life on these tilas and some polished it would be a super game.
Now it is very good and very relaxing <3
Soothing, there's something here. A more fleshed out score system (even arbitrary points) would do wonders for tracking progress.
You mention 4x games here, and into the breach on your review of our game, and can see the influence from games like those on your art choice. They're beautiful tiles. Good game!
I like the concept, and I think this is one of those games that could work in a much larger scale as well... Especially if you could really add the settlers you mentioned in the description :)
I love this idea. I've always loved world building games so its nice to see one in the jam. Good work!
Cozy map maker. Would be neat to see more tile variety depending on the climate, but I can certainly appreciate what's already available. Most relaxing puzzly game so far.
Thanks for playing! If I had more time I would definitely add some visual feedback before placing the tiles instead of after.
SPOILERS--
The scoring is fairly straightforward under the hood and I was hoping the levels would teach it but there isn't enough feedback for it to be intuitive. Each level uses different RNG weights to push the player to draw a certain type of map.
- Grass Tiles:
- 0 points
- 1 point if adjacent to water
- Water Tiles
- 3 Points if chain of water is surrounded by non-water tiles (You made a Lake - Level 2)
- 5 point if water surrounds a chain of non-water tiles (You made an island -Level 3)
- Forest Tile
- 0 points
- 5 points if next to water (Level 4)
- Mountain Tile
- 0 points
- 5 points if next to water
- 1 point for every mountain it's connected to (You continued a mountain range - Level 5)
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