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A Traitors Tail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3788 | 2.774 | 3.077 |
Overall | #5375 | 1.988 | 2.205 |
Enjoyment | #5864 | 1.595 | 1.769 |
Presentation | #6111 | 1.595 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 60 seconds you switch from Attacking to Defense
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Didn't load for me!
This game felt like it had a great concept that went a bit underdeveloped, ultimately making the gameplay confusing. Thanks for submitting, and I hope you continue developing your idea!
The polish is quite rough, which is unfortunate, since I quite like the idea of having to balance a tower defense such that they are only barely killed. To that end, it would have been nice if the mouse side had more meaningful options. The two felt underwhelming.
Thanks for the feedback! It was my first time learning how to make a tower defense game, so most of the jam was spent developing the tower side of the game and trying to figure out how to get it to work, leaving the mice side of things lacking. Looking back now, there are quite a few things I should have fixed before the deadline or added, such as more levels and a health bar or something to gauge the progress in the level, as well as making sure the mechanics weren't so one-sided.