Thanks for the feedback! It was my first time learning how to make a tower defense game, so most of the jam was spent developing the tower side of the game and trying to figure out how to get it to work, leaving the mice side of things lacking. Looking back now, there are quite a few things I should have fixed before the deadline or added, such as more levels and a health bar or something to gauge the progress in the level, as well as making sure the mechanics weren't so one-sided.
therealpastaboy
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Tower Defense Nonesense, Made for Gmtk Game Jam
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Agreed. Near the end of the jam when I exported the game to HTML5 lots of bugs apeared last minute. Some were game breaking and others were mildly infuriating. In the end I decided that randomly dieing to invisible enemies over and over instantly after restarting a level was more frustrating than the aim being slightly off. The levels were made so that it would be hard maybe even imposible to get all the graves so that you had to stratergize the best route to geting the most graves and score. Most of the dice themed parts of the game were behind the scenes and in the code. Looking back these things should have been displayed better to the player. For example the fact that the enemies will spawn in random numbers usualy from 1-6.
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