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aegishehe

10
Posts
A member registered Jul 10, 2023

Recent community posts

Cool concept! I do wish there were more opportunities to control enemies, and that controlling them was more intuitive/lasted longer. I'm also not a fan of the sliding movement style for a bullet hell game. Still fun though, thanks for submitting :)

This is really creative and fun! The bonk physics are fun to control and the difficulty is pretty well adjusted. Thanks for submitting :)

Very silly game, I like it a lot! The controls are strange, but weirdly intuitive. After a little while, they felt pretty natural.  Thanks for submitting :)

I like that you can phase through walls, but it's much slower than just moving normally.  I  wish the enemy moved slower so there was a bit more strategy involved, but still pretty cool :)

Unique game, I like it! The controls were a bit awkward, but getting the gravity control down was pretty satisfying. This may  just be a skill issue but it's very difficult, and after ~20 minutes I still couldn't take down the red one :( I wish the roads were a little bit wider and the wall collisions didn't stop me in my tracks, I was never really able to keep up with the red one, so I tried camping it out but that didn't work either haha. Thanks for submitting!

The concept is really smart! I always wondered how the dungeon is always perfectly set up for the adventurer so this is such a great headcanon for Zelda games lol. It took some time, but once I finally figured out that backtracking through doors returned the key to me, finishing the puzzle was really fun, although it did have me wishing for more levels to put my newfound knowledge to use! I like the graphic style even though it's very similar to to A Link to the Past.

This game is super creative and fun! I think you made the strategy spin on the classic road crossing game work really well. The style is also really cute. I tried my best but got stuck at 28 (likely due to poor planning). I hope you continue to develop this idea, because a more full game, maybe with different car types, level designs, etc. would be really really cool! Also, on the game page, the line "try dying, or die trying" is so clever LMAO

In the description you said this is more of a proof of concept, and I think it's a great one! The reverse tower defense mechanics reminds me of Bloons Tower Defense Battles, but more focused on the "bloons" part. Also, the perspective is visually interesting and I love the orc's walk cycle :)

I like the painted look! It's a little confusing to know what to do next but the concept of a blacksmith, who's usually the "honest, simple" type in games, to get a starring role is cool!

This game felt like it had a great concept that went a bit underdeveloped, ultimately making the gameplay confusing. Thanks for submitting, and I hope you continue developing your idea!