Cool concept! I do wish there were more opportunities to control enemies, and that controlling them was more intuitive/lasted longer. I'm also not a fan of the sliding movement style for a bullet hell game. Still fun though, thanks for submitting :)
aegishehe
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Unique game, I like it! The controls were a bit awkward, but getting the gravity control down was pretty satisfying. This may just be a skill issue but it's very difficult, and after ~20 minutes I still couldn't take down the red one :( I wish the roads were a little bit wider and the wall collisions didn't stop me in my tracks, I was never really able to keep up with the red one, so I tried camping it out but that didn't work either haha. Thanks for submitting!
The concept is really smart! I always wondered how the dungeon is always perfectly set up for the adventurer so this is such a great headcanon for Zelda games lol. It took some time, but once I finally figured out that backtracking through doors returned the key to me, finishing the puzzle was really fun, although it did have me wishing for more levels to put my newfound knowledge to use! I like the graphic style even though it's very similar to to A Link to the Past.
This game is super creative and fun! I think you made the strategy spin on the classic road crossing game work really well. The style is also really cute. I tried my best but got stuck at 28 (likely due to poor planning). I hope you continue to develop this idea, because a more full game, maybe with different car types, level designs, etc. would be really really cool! Also, on the game page, the line "try dying, or die trying" is so clever LMAO