Play jam game
Fish Frenzy: Reversal Of The Seas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1974 | 3.421 | 3.421 |
Presentation | #2447 | 3.158 | 3.158 |
Overall | #2794 | 2.982 | 2.982 |
Enjoyment | #3911 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the usual gameplay of this type of game (the player had to survive and not get closer to other fishes), the player controls the other fishes and they must get closer and touch the main fish - the protagonist named UFO (Unidentified Fishy Object)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Oh my god this game is amazing. I really love the implementation of the theme here and it was really fun to watch UFO avoid other fish!
A straightforward premise with a surprising degree of complexity! I really like the idea behind this one.
It did feel a little painful having so little control over your fish - in particular, I really felt dependent on the few that could move vertically. On the other hand, finally cornering the dang UFO made me feel much more clever than I deserved to!
My one nagging thought is that the game might be more fun with multiple UFO's to pursue - maybe I just like clicking a lotta stuff at once, but I feel like that chaotic energy would be a lot of fun!
Pretty fun game!
Nice idea ! I was a bit confused what fish does what action, but once you get the hang of it, it's pretty fun ! Lacks a bit of control, but this is a beautiful and enjoyable game, keep it up :)
Tutorials would be great to know what functions each fish does. But very interesting mechanics nonetheless!
The game has potential, but I felt like there wasn't a lot of control. In addition, the main fish was really good at dodging mine. I definitely think you should get keep working on this post jam, it could be really fun!
Although a fun idea, it was honestly really boring. The fish was so smart that I spent most of my time just sitting there waiting for any fish to get anywhere near it...
It was a cool idea, but it felt like there wasn't enough control over what I could do to kill the evil fish besides waiting for a good group of fish to spawn. Maybe having a fish that could go upwards somehow could help balance that. Also at first it was hard to tell which fish the evil one was, maybe that could be more clear somehow.