- I appreciated the accessibility of being able to play the game on my own!
- The rules were super clear and legible!
- There didn’t seem to be a mechanical difference between the Combat Cards and Task Cards?
William McCullen
Creator of
Recent community posts
- The game did a great job making use of the limited graphics to communicate a meaningful message!
- I appreciated the little jokes scattered throughout
- The idea of being a drop in the ocean is so unique and creative, I love it!
- The evolution in gameplay mechanics felt very natural and clear
- I only wish everything in the world was a bit more expressive!
I found a lot of the levels very inventive! There were some levels that seemed to be impossible? I also wish the restart button restarted the current level instead of taking you back to the menu. There were some levels that didn't use water, but that's your core mechanic so I think it would be better to include water in every level except maybe the first to lean players into the mechanics a bit more?
I managed to make it to the end of the game, and I had an overall good time. There was a decent amount of strategy in the game and the enemies were interesting in combination with one another. However, the game was far too long to make up for its lack of enemy variety. By the time the ranged enemy was introduced, I imagine most players were already tuned out. I would recommend making it much shorter or introduce more new mechanics and enemies to keep the game interesting.
Although I rage quit after 10 minutes, I thought the game was very well put together. The music was vibey, art was great, and the gameplay felt fair. My one criticism is that collecting trash felt very separate from the game. Maybe you can reward the player by making it so that each piece of trash you collect increases your maximum jump height?
The game did a great job making me feel like I was making change and getting the message across. But the longer the game went on, the more I felt I was just spamming everything without paying attention as more things flashed on my screen, which made it harder to concentrate on the message and impact.
Although I thought that it was interesting how you could transform into a fox, I wish there was more to do as a human instead of waiting for your cooldown to be over. Maybe the humans should be stronger while the fox is faster and can jump higher - so that only the human can push objects? I also think I got stuck in the sawmill room.