The princess didn't have the patience to wait for the hero to save her, so she ran away herself, haha. But unfortunately, the collision range of the magnetism doesn't seem quite right... I had to restart many times to pass.
starofleaf
Creator of
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Thank you for your insightful suggestion. When we created this game, our initial idea was not the current one. Our original design was to make players act as owners of haunted houses, trapping them inside and making them crazy. We originally planned to design certain rooms where the doors were locked, and AI had to find a key to open the locked door, or some other events to make Andy more hard to escape. However we find it is hard to make a perfect AI until the last 8 hour. We were disheartened to find that even if we didn't intervene in Andy's movements, it would still take a very long time for him to escape from house. Not only is this problem, but our own project is also nearing completion.
At this point, we reverse our feelings with the players' roles.Since the AI is dumb,why change the game target to help Andy escape?From this direction,we quickly modified our game and create a series of plot. And this is what you see now. 🎼
But to be honest, because we did not consider our own level and did not examine the original gameplay in the early stages of creation, the final game lost many other functions.For example,at first we don't design the method to get Andy's feel or what is Andy doing now,because you just need try to scare it. But after we change the game aim,we need this system to help player understand what Andy is thinking and what it want to do.Although we try our best to create this system rapidly,the structure is so complex and the task of modifying the previous system is so heavy,we have to give up make new gameplay.
I'm glad you understand us and see the scalability of our game in the future. After the game is over, we will edit the game again, fix the bugs, and upload the game that we have added beginner tutorials and new gameplay.
Thank you for playing!
I'm sorry for causing you a bad bug experience. For our game gameplay, in fact, we are also uncertain when creating and developing. Due to too many ideas and our actual production time was only 48 hours, we had to reduce the gameplay (such as unlocking locked rooms, etc., which were not successfully produced due to time). We were a bit too eager to express the future scalability of our game, resulting in not even producing beginner tutorials... I deeply apologize to you for this.Thank you for your love and support of our game!
Actually, this game scared the living daylights out of me... I opened the game, thinking it was some cute pixel game, but after clicking "Play", I found it to be extremely dark and eerie. Because the mouse scroll speed was too fast, I couldn't figure out who I was or where I was for a moment, then suddenly, the screen lit up with a giant face. I nearly smashed my computer. But, all things considered, this is indeed an excellent game! Well done.
I'm sorry, but we have never exported a web version and we're not familiar with the web version, so we didn't export that. It's also worth mentioning that, due to missing Unity libraries, our final export took nearly two hours... If it wasn't for the extended one-hour submission deadline, we might not have been able to export a formal file at all. We hope you understand and enjoy playing our game!