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starofleaf

45
Posts
1
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A member registered Jul 04, 2023

Creator of

Recent community posts

The princess didn't have the patience to wait for the hero to save her, so she ran away herself, haha. But unfortunately, the collision range of the magnetism doesn't seem quite right... I had to restart many times to pass.

I understand your design philosophy! It's a clever design, aiming to get the ball in the hole by changing the map structure. Unfortunately, I got stuck on the third level and had to restart the game. Remember to add a restart button next time!

A memory-testing game, I really like the card drawings!

Oh! Just like our team, you've made a dungeon-style game! But what's unexpected is that it's combined with physics, letting players control the tilt of the terrain to move the character! Quite interesting!

Making an online multiplayer game in a Game Jam! That's truly astonishing! Even though the highest setting is to find another friend to play with you. After a lot of effort convincing my roommate to play with me, the game was quite good! Kudos to you.

The most dazzling piece in the whole Game Jam! If I were Mark Brown, I would definitely rank you first! I hope you can finish this game in the future! Looking forward to it hitting the store, I will definitely buy it!

If I had seen this game in the arcade as a kid, I would have definitely spent an entire afternoon playing it to get the high score!Well done!

As a game developer who is both a programmer and a planner, when I started the game and saw the familiar Vscode as a notebook recording game requirements, and continuously iterating and optimizing my own game, I can deeply relate. Well done!

从小玩到大的扫雷与天天竞速扭的魔方!竟然三维化后反转成怎么让他成为符合地雷图案!相当厉害!

This is a game with a high degree of completion! I'm thinking if there were more different types of enemies that could "attack the police", perhaps even more levels could be designed.But considering it was done in 48 hours, what you've accomplished is already very impressive!

This is a rather good arcade game!! I would love to have a championship with my classmates to see who can score higher! Well done!

This is a rather interesting visual novel tied in with chess, but unfortunately, I don't know how to pass the level. It seems no matter what I choose, I get taken out.

This is a pretty fast-paced action game! In "Half-Life", I really hated these kinds of enemies. Now, the dragon slayer has become the dragon, and what I get is the thrill of exterminating humanity (jokingly of course).

This is a pinball game where you place the barriers, and even though I always end up associating this game with Goblin Pinball, there's no doubt you've done an excellent job creating a solid game within 48 hours! Keep it up!

Thank you for your insightful suggestion. When we created this game, our initial idea was not the current one. Our original design was to make players act as owners of haunted houses, trapping them inside and making them crazy. We originally planned to design certain rooms where the doors were locked, and AI had to find a key to open the locked door, or some other events to make Andy more hard to escape. However we find it is hard to make a perfect AI until  the last 8 hour. We were disheartened to find that even if we didn't intervene in Andy's movements, it would still take a very long time for him to escape from house. Not only is this problem, but our own project is also nearing completion. 

At this point, we reverse our feelings with the players' roles.Since the AI is dumb,why change the game target to help Andy escape?From this direction,we quickly modified our game and create a series of  plot. And this is what you see now. 🎼

But to be honest, because we did not consider our own level and did not examine the original gameplay in the early stages of creation, the final game lost many other functions.For example,at  first we don't design the method to get Andy's feel or what is Andy doing now,because you just need try to scare it. But after we change the game aim,we need this system to help player understand what Andy is thinking and what it want to do.Although we try our best to create this system rapidly,the structure is so complex and the task of modifying the previous system is so heavy,we have to give up make new gameplay. 

I'm glad you understand us and see the scalability of our game in the future. After the game is over, we will edit the game again, fix the bugs, and upload the game that we have added beginner tutorials and new gameplay.

Thank you for playing!

I'm sorry for causing you a bad bug experience. For our game gameplay, in fact, we are also uncertain when creating and developing. Due to too many ideas and our actual production time was only 48 hours, we had to reduce the gameplay (such as unlocking locked rooms, etc., which were not successfully produced due to time). We were a bit too eager to express the future scalability of our game, resulting in not even producing beginner tutorials... I deeply apologize to you for this.Thank you for your love and support of our game!

Thank you for playing!Thank you for liking our game!

What a fun game! I managed to lower the score to just 6 points!!! Such a great concept!!!

This game is incredibly addictive! I didn't even realize I'd been playing for an hour!!!

Oh my gosh! I just love these types of mini-games!

In fact,it  can block(

This is a game (torture!) that really tests one's patience and precision! Those last few bounce rings, I could almost feel the malice from the game developers!hhh

What an interesting game!!! Not only does it swap the roles of the Mark and player, it also swaps the videos on different tracks. It's a pun in itself!

This game is a bit like dodgeball, but with music notes! You have to catch the correct color notes while avoiding the incorrect ones. It's a bit challenging. It might be even better if the music and the notes were more integrated!

I'm a bit confused about how to play... This game is particularly noisy. I would suggest not using that loud sound effect as the ending note...

Perhaps it's because I'm a bit skilled, but I caught the hog within a few seconds. The game is a bit too easy and there's a lot of room for more complex design.

Actually, this game scared the living daylights out of me... I opened the game, thinking it was some cute pixel game, but after clicking "Play", I found it to be extremely dark and eerie. Because the mouse scroll speed was too fast, I couldn't figure out who I was or where I was for a moment, then suddenly, the screen lit up with a giant face. I nearly smashed my computer. But, all things considered, this is indeed an excellent game! Well done.

Out of all the games I've played, this is by far the most creative one!!! I used to always complain about why there were so many cheats in xxx game, why they didn't ban the cheaters. But now, after the role swap, I finally understand why! Oh my god! This is truly a rare gem!

The pixelated characters are really cool! It's a fun superhero story! It's just that the character strengths seem a bit unbalanced. Also: why doesn't the archer shoot arrows but the swordsman throws his sword, haha?

Great! What an excellent idea! What would happen in a vampire game if there was a monster tide?! That's a fantastic concept! I love it!While I recall there being similar games, there's no doubt that you've done an outstanding job in this competition!

Great! What an excellent idea! What would happen in a vampire game if there was a monster tide?! That's a fantastic concept! I love it!

I think... this isn't a good game, but I can understand what the author was aiming for. So, I'm going to give it higher marks for creativity.

I'm really sorry, but your local HTML game file won't open. Unfortunately, that means I can't play the game.

I'm sorry, but we have never exported a web version and we're not familiar with the web version, so we didn't export that. It's also worth mentioning that, due to missing Unity libraries, our final export took nearly two hours... If it wasn't for the extended one-hour submission deadline, we might not have been able to export a formal file at all. We hope you understand and enjoy playing our game!

I'm really sorry, but I downloaded your file and it won't run. I'm so disappointed, sob.

Great game! I scored 930 points using the screen-cutting pause mechanism! The reverse parkour movement really contradicts my brain's thinking, which made it quite challenging for me at first, haha.

Perhaps these types of games just aren't my cup of tea... I apologize, but it's kind of put me off my original love for chess... There are just too many balance issues in this chess game.

Perhaps these types of games just aren't my cup of tea... I apologize, but it's kind of put me off my original love for chess... There are just too many balance issues in this chess game.

Haha, this is a fun twist on the classic knight-rescuing-the-princess trope! Why can't my princess make a run for it herself, right? However, in reality, the game seems a bit cliché. Maybe some more innovative ideas could be introduced?

What an interesting game! It reminded me of a game where you adjust RGB colors. I really love the experience of running experiments through the method of controlling variables!

Honestly, I'm quite fond of the big white goose. It's a pity that I couldn't actually play the game. But simply for the adorably entertaining goose on the cover, I'll still award it two stars!