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Tower Offense Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5016 | 1.945 | 2.750 |
Creativity | #5565 | 2.033 | 2.875 |
Overall | #5637 | 1.886 | 2.667 |
Presentation | #5947 | 1.679 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of defending your home in a tower defense game, you attack the enemy through a strongly defended canyon. Dodge the flames the towers shoot at you in this bullet-hell style game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is great! I love the take on the theme, it was very clever and well executed. I had a lot of fun running around dodging all the flames. This was really fun art and playful sound track. Great job, great game!
I quite like the idea of this game, and think it fits the theme pretty well.
I feel like that currently, the camera moves a bit too slowly, especially considering the fact most people would take at least 3-4 cycles to deal 50 damage.
It might be interesting to more strongly limit the player movement (since generally in tower-defense games, enemies approach the base in a pre-determined line), and require the player to fully focus on moving up / down to dodge enemy projectiles (and if you wanted to take this further, you could lean even harder into the tower offense concept by having the player actually try and construct waves of enemies to take down a tower, with the win condition being destroying the tower (or pc in this case) in as few waves as possible).
One final note, please put the explanation screen right after the 'play' button as well, so players are forced to look at the rules (in my personal game jam experience, people want to start playing these games as fast as possible, so even when controls are explained separately in a different menu, most people won't take the time to go through them if not forced to).
Fun game! Although I noticed for a lot of the game, if you just constantly move in the direction of the camera’s movement you wouldn’t get hit
Fun idea. I like how movement feels. But i think the concept is not revealed because every run is pretty long. So if the road to the boss took less time it would be better for showing the idea/
nice, tower defense bullet hell is a cool intersection
like the gameplay, idea and the sound but the game is way too hard lol
I really like the game, on hard mode at first it was really easy but towards the end it got pretty hard