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N-NPC Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1366 | 3.625 | 3.625 |
Overall | #2088 | 3.229 | 3.229 |
Enjoyment | #2471 | 2.875 | 2.875 |
Creativity | #2675 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is the quest giver, not the quest solver
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool, idea I could see this expanded into a board game, where you need to manage your hero groups... really cool
Cool concept. The character models and animations are nice. I found the mechanics a bit confusing to understand though.
Great game, maybe it's just me but I find the gameplay a little too repetitive? I don't know. Aside from this, good job!
I probably killed a lot of people by sending them on too high level quests but fun game!
We went with the same concept! haha. I especially enjoyed the animation for people coming in to the store. Good job :)
A little overwhelming to begin with, maybe a more easy to follow tutorial could really help this game out. But fun once I got the hang of it! Nice graphics too.
Very nice game, my playthrough became a very slippery slope of failure but the failure was fun
Very cool! It's a recurring idea that I've seen on the participants, but I find the execution much better than what I've seen from others in the same style.
GG!
Between this and my own game, i get the feeling management games aren't quite well suited for game jams. Like, i click stuff trying to match numbers and symbol, but there's not a lot of gameplay, and there's not a lot of stuff happening or feedback for what's good or bad. I dig the concept tho, and the whole thing was pretty relaxing.
Also, vos noms sonnent francophones. Donc, salut les mecs, quoi.
Thanks for the Review ;)
The aim is not necessarily to match the symbols, but to send the group of heroes with the highest percentage of luck, while trying to make a profit on mission rewards. The goal is to manage your money while gaining reputation and managing to last 12 days ;)
All the while trying to get the highest score at the end of the game.
Hope GameJam went well for you!
P.S : Salut de la Belgique :D
Salut du Québec!