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You are the Jammer, It's you's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2687 | 2.806 | 3.000 |
Creativity | #2811 | 3.140 | 3.357 |
Overall | #3168 | 2.851 | 3.048 |
Presentation | #3800 | 2.606 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the player you now play the role of the jammer, as the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice little game! A good minimalistic style, picks up small features from the reality and shows them exaggerated to hilarious extent. All mechanics are simple enough to understand without extra tutorial, icons are readable, writing is exellent and fun, and possible endings are different. I managed to kill a jammer once :) though it seemed like his game was still released and rated after he died. That's funny.
Interesting concept! Unfortunately, the implementation could probably have used some additional features to make the game fun to play (or based on the other comments, possibly a tutorial because maybe I was missing something), but there's only so much that can be done in 48 hours. It was hilarious how the developer died in the end after finishing the game.
Haha, i'm so glad at least one person got to see the character die. The odds are pretty low and take somewhat specific circumstances, so i was afraid no one would see it. Also, thanks for the feedback! And for playing!
382(ish) is that good?
Yeah, it's pretty good(ish). Thanks for playing!
382(ish) is that good?
Nice idea. I'm actually impressed with how many different things there are to manage considering its a jam game.
I feel like the mechanics aren't explained well enough. Maybe a tiny bit more detail in graphics could help convey what the symbols in the top left mean. Making decisions doesn't necessarily feel impactful for the current run. I didn't even realize i had 3 base traits on my first 2 runs. So maybe those need to be more impactful as well.
nice concept, nice 5 minutes story. i spend the first minute trying to figure out what each section do, but once I figure it out, it's a nice cozy (hectic actually because the jam) game!
Pretty funny game! Loved the writing.
I really liked the concept, very creative! It's also great that there is variability in the scenarios!
642 Points!
The second I saw the scene on opening the game I smiled. It felt familiar somehow!
Minimalist mechanics and art was great, as it didn't feel too confusing. I realised what everything did soon enough, and in that sense it mimicked the development process! Though it says a lot about jam development that I took a pact with the devil without a second thought.
Couldn't have been more of a role reversal! And I'd be curious to see if you continue development at all. You could really lean into the comedic side of it, which might get some real traction!
A solid short game.
I'm actually not sure if I did a good job, lol, but it was pretty fun managing my time to make the good game, while also maintaining good sleep and nutrition. Also, the artstyle is pretty minimalistic, but pretty good!
There's probably more to this game though, but I can see a lot of effort being put into this!
Nice. I played through the game like 3 times. On the final run I got 666 points after signing a pact with the Devil. The idea is simple but well executed and quite elegant. I enjoyed it
Honestly, I don't know if I played correctly but my dude ended up making a game. Truthfully, the most relatable experience so far. Great concept!