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Crowd Coach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1396 | 3.608 | 3.857 |
Overall | #1751 | 3.341 | 3.571 |
Enjoyment | #1968 | 3.074 | 3.286 |
Presentation | #1992 | 3.341 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fans tell fighters how to fight, and fighters cheer the fans
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice mixture of a fighting and a rhythm game. The artwork is very nice too. I enjoyed playing it.
Maybe the balance of the attacks and blocks could be a little bit improved still. But then, for a first level it is very much ok. It is a pity that there are not more opponents and that the game would get harder each round that way. But, yeah, what can one manage in two days?
Thumbs up for you game!
cool take on a rhythm game
The art style and music are so polished!
Good Concept!
Nice game
I like the concept and the way the game syncs with the music. You could have made it more obvious which keys mean which move (and reminded the player what counters what).
We totally think so too! Sadly we ran out of time, but after the voting is done we might revisit this and implement these things. :)
Awesome! Taking the concept of reversing roles, whilst also giving it a retro feel. One aspect that I personally love is getting a solid string of hits in and hearing the beat match up with the music.
I would have really wanted to see a few more characters that you could fight, however extremely promising for what was done in 48 hours!
the game looks fun however it feels like it is lagging for some reason
There seems to be a very low chance that the music won't sync correctly... restarting the .exe usually seems to fix things :)