Play Duck
DUCK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5726 | 1.945 | 2.750 |
Presentation | #5782 | 1.768 | 2.500 |
Overall | #5940 | 1.738 | 2.458 |
Enjoyment | #6039 | 1.503 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the role of the duck has been reversed as they are farm animals but now are are the most vicious farmers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice sprite-work and the smashing-up of enemies was really cool. The boss at the end was awesome!
I did find the player would sometimes get stuck on walls, to fix this you can create a 2D Physics Material with Friction set to 0, then just attach that to the player's rigidbody.
I also occasionally got stuck moving along the ground, if you're using a tilemap collider, you can add a Composite Collider 2D component. This combines all the little hit-boxes of each tile into one big hit-box, making surfaces perfectly flat. This tutorial explains it quite well.
For your first game jam this is super impressive and you should definitely keep it up! :)
Interesting idea, pixel art was nice, but collision was a bit janky
Also DUCK
I built my gmtk game last 2 years in zip and finally switched this year to WebGL and got much more engagement. Still, chainsaw! Keep it up!
Nice game! I love how I was just minding my own business, and then all of a sudden, I have a chainsaw. UNLEASH THE TRUE DUCK! I would suggest that in the future, you build the game for WebGL because that will let more people see your game. (A lot of people filter by web-only.) Good work!
Thank you for your feedback this was my first game jam so i did not fully understand thingverse i will defenetly buld the next game i make for WebGL next time thankyou for your feedback. :)