Very nicely made snake game, I loved the little addition of worm mode. Best of luck on your next project!
RobertW
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Nice sprite-work and the smashing-up of enemies was really cool. The boss at the end was awesome!
I did find the player would sometimes get stuck on walls, to fix this you can create a 2D Physics Material with Friction set to 0, then just attach that to the player's rigidbody.
I also occasionally got stuck moving along the ground, if you're using a tilemap collider, you can add a Composite Collider 2D component. This combines all the little hit-boxes of each tile into one big hit-box, making surfaces perfectly flat. This tutorial explains it quite well.
For your first game jam this is super impressive and you should definitely keep it up! :)
Really cool! I really like some of the puzzles. I did get stuck on the rune puzzle, I think I understand what each item symbolises and the two runes they assign to, but I can't quite seem to get the order. Really impressive you went 3D, the models are good, only critique is that some things seem a little too glossy. This is a great jam entry, great job!
There's some good stuff here! I liked how you introduced the boulder and dart trap in an easy room and then went on to slowly make it harder. Some of the jumps are really precise, I'd suggest maybe raising the ceiling a bit to make it a bit easier, also the end trigger for level 6 didn't seem to work when I reached it. Still cool though! and for your first game it's very impressive :)