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RobertW

60
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Very nicely made snake game, I loved the little addition of worm mode. Best of luck on your next project!

Thank you!! I'm glad you enjoyed it, and 100% completion is really impressive!

Thank you :)

I look forward to hearing any future updates! :)

I know you've since (somehow) completed it even faster, but this was still super cool to watch! My favourite parts were how flawless training 1 was, and how clean the end skip was in zone 3.

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That's insanely impressive!! You've undeniably mastered the game. I'll update the WR :)

Thank you! :)

I've now removed some unnecessary files that were there before. Sorry it was a bit unclear!

Done!

Woah! These times are crazy! Could I add your name to the description as the WR holder?

Thank you! That's an amazing run! By far the fastest I've seen

Wow! Thank you so much for playing!!

Thanks man!! I really enjoyed your commentary!

Thank you! I loved your game as well

Thanks man!! It was so cool seeing my game in your video!

Wow thank you for writing such a detailed review! I'm really glad you liked it :)

Thank you, that's a great idea! I'm working on adding a speedrun timer to the post-jam version

Thank you! :)

Thank you for your feedback! My interpretation of the theme was exploring and venturing deeper into a new environment but I totally understand where you're coming from

Thank you very much! :)

Nice sprite-work and the smashing-up of enemies was really cool. The boss at the end was awesome!

I did find the player would sometimes get stuck on walls, to fix this you can create a 2D Physics Material with Friction set to 0, then just attach that to the player's rigidbody.

I also occasionally got stuck moving along the ground, if you're using a tilemap collider, you can add a Composite Collider 2D component. This combines all the little hit-boxes of each tile into one big hit-box, making surfaces perfectly flat. This tutorial explains it quite well.

For your first game jam this is super impressive and you should definitely keep it up! :)

Amazing art and animation!

I did feel that the gameplay was quite simplistic. Very understandable for a 48hr jam and what was there tied together really well with the art.

Would love to see you develop this further!

Thank you very much for your feedback!

Yeah sorry it's meant to be that each smoothie is thought-up and made by a different customer. My idea was instead of paying and tipping a barista, you have to produce the smoothie yourself, and you get a discount based on how accurately you make it.

Thank you :)
What would you like to know?

Great job on doing this all yourself! I think the game starts out a little too fast and difficult, you could add some empty runway at the beginning to warm the player up. The ghost effect of seeing your past runs was cool to see. Keep it up! :)

Really cool! I really like some of the puzzles. I did get stuck on the rune puzzle, I think I understand what each item symbolises and the two runes they assign to, but I can't quite seem to get the order. Really impressive you went 3D, the models are good, only critique is that some things seem a little too glossy. This is a great jam entry, great job!

Really cool! I really like the pixel art and player mechanics. I think the movement speed without the collar was maybe a little slow but with the collar it was perfect. I look forward to seeing how you expand it further, if you do decide to :)

I know this is a really old post but I think you might be able to do something like this?

Thank you for the feedback! Sorry about the unfair deaths with the hit-box issue, I have a fix ready to go for when the review period is over.

Thank you!

Thank you! Those are some good points

Thank you :)

Thank you for the feedback!

Thank you!

Thank you!

Thank you!

Thank you! :)

There's some good stuff here! I liked how you introduced the boulder and dart trap in an easy room and then went on to slowly make it harder. Some of the jumps are really precise, I'd suggest maybe raising the ceiling a bit to make it a bit easier, also the end trigger for level 6 didn't seem to work when I reached it. Still cool though! and for your first game it's very impressive :)

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Thanks! The post jam version should run a little better, sorry about that.

I'll check out your game too :)

Thank you! :)