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A jam submission

Return the LootView game page

An adventurer seeks to heal wounds and achieve inner-balance.
Submitted by jimanderson (@jimanderson) — 3 hours, 5 minutes before the deadline
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Return the Loot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#40472.3212.321
Creativity#44142.5482.548
Overall#44932.3372.337
Presentation#49512.1432.143

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An adventurer seeks to give back, not to take, and achieve an inner balance in place of external riches.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Nice game idea! good job

Submitted

Calming but also surprisingly challenging experience, thank you!

Submitted

Really enjoyed the concept and the double jump was a nice touch. Found myself doing more maths than I thought I needed which was actually part of the fun. Overall great job, hopefully you can expand after the jam with more levels and even higher difficulty and features!

Developer(+1)

Thanks for the encouragement. I'm already revising and expanding the game, using a lot of the suggestions from the feedback of the jam community.

Submitted

This was fun, although I'm not sure what determines how much loot I drop when I take damage.

Developer

Right now, the value of the returned loot is random.  I toyed with the idea of having an inventory of specific items the player needs to return and letting the player decided which to return when.  But that would change the nature of the game a lot.

Submitted

I actually really liked the platforming, the double jump felt really good. I think the audio felt a little weird / condensed, and the gameplay was normal platforming, but it was done well. Good job!

Submitted

Overall a well made and enjoyable game, though the controls didn't feel as responsive as I would've liked.

Developer

Thanks for playing! The controls/ mechanics are on my long list of things to improve.

Submitted

Idea is good, but the execution isn't great. Platformer mechanics feel clunky, and the objective was unclear initially

Developer

Yes, I am tightening up the platformer mechanics. I plan to incorporate some play tips that may help clarify the objective. Thanks for the comment.

Submitted

It's a fine concept, but I'm not really convinced with the execution...

The gameplay/goal is pretty easy to understand after a lever or two, but it lacks two vital infos on the interface:

  • First, the player score: it is only indicated if you have not taken/given back anything in the past few seconds, so it forces you to wait until you can be sure you have the right amount
  • Second, when is the final level? I get that you could make it so that you finish each level with 0 score, but it's nice to know when your journey is over so that you can make the choice to finish a level witout a perfect zero, since you always have the next screen to catch up

Apart from that, I feel like the idea has potential if done a bit differently, since the gameplay here is very repetitive from level to level.
Still, good job for the short time limit! =)

Viewing comments 28 to 21 of 28 · Next page · Last page