Play game
Return the Loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4047 | 2.321 | 2.321 |
Creativity | #4414 | 2.548 | 2.548 |
Overall | #4493 | 2.337 | 2.337 |
Presentation | #4951 | 2.143 | 2.143 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An adventurer seeks to give back, not to take, and achieve an inner balance in place of external riches.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game idea! good job
Calming but also surprisingly challenging experience, thank you!
Really enjoyed the concept and the double jump was a nice touch. Found myself doing more maths than I thought I needed which was actually part of the fun. Overall great job, hopefully you can expand after the jam with more levels and even higher difficulty and features!
Thanks for the encouragement. I'm already revising and expanding the game, using a lot of the suggestions from the feedback of the jam community.
This was fun, although I'm not sure what determines how much loot I drop when I take damage.
Right now, the value of the returned loot is random. I toyed with the idea of having an inventory of specific items the player needs to return and letting the player decided which to return when. But that would change the nature of the game a lot.
I actually really liked the platforming, the double jump felt really good. I think the audio felt a little weird / condensed, and the gameplay was normal platforming, but it was done well. Good job!
Overall a well made and enjoyable game, though the controls didn't feel as responsive as I would've liked.
Thanks for playing! The controls/ mechanics are on my long list of things to improve.
Idea is good, but the execution isn't great. Platformer mechanics feel clunky, and the objective was unclear initially
Yes, I am tightening up the platformer mechanics. I plan to incorporate some play tips that may help clarify the objective. Thanks for the comment.
It's a fine concept, but I'm not really convinced with the execution...
The gameplay/goal is pretty easy to understand after a lever or two, but it lacks two vital infos on the interface:
Apart from that, I feel like the idea has potential if done a bit differently, since the gameplay here is very repetitive from level to level.
Still, good job for the short time limit! =)