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jimanderson

43
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2
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A member registered Mar 25, 2018 · View creator page →

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Plays good, looks good! 

Fun! I especially like the sound effects and music.

Clear, simple mechanic. Good art, good music.

A creative and meaningful take on the game jam theme.  Great artwork

Thanks for the gnarly idea. I like it!

The snowy area is about three-quarters through the number of levels I was able to make for the jam, so you saw most of it.  Thanks for playing and commenting.

Nice job! I liked the look of it, and the clear mechanics. Needs some development of the missions, more variety.

Good way to use that map pack. I liked wandering around and revealing the map, up to a point, but would like more to do. Clues to decipher. 

Good start. I was happy to see someone else using Construct 3. It's perfect for game jams.

Great use of that asset pack!

I got better with each game played, always a good thing.

Thanks for the comment! I think I will add a difficulty mechanic that changes the amount of "mojo" needed to gain a heart.  And maybe a save feature.

It took me a while to get my drops on target, but was fun learning how,

Thanks for playing! Yes, it is hard, but glad you found it enjoyable,

Thanks for the comment! The game is harder than I thought it would  be. I also  got frustrated playing it, but eventually beat it. I wanted to be sure it was possible! I like your phrase "health as currency."

I don't know, the basement seemed pretty haunted to me! Nice concept, exploring the basement.

Nice work! The controls are clear and simple, and the game fits the theme really well.

I did discover the lamp trick. So it is probably clear enough!

An impressive game in every way. The controls are straight forward, but it is still hard to avoid the wandering lady. 

Right now, the value of the returned loot is random.  I toyed with the idea of having an inventory of specific items the player needs to return and letting the player decided which to return when.  But that would change the nature of the game a lot.

Thanks for the encouragement. I'm already revising and expanding the game, using a lot of the suggestions from the feedback of the jam community.

Yes, I am tightening up the platformer mechanics. I plan to incorporate some play tips that may help clarify the objective. Thanks for the comment.

Thanks for playing! The controls/ mechanics are on my long list of things to improve.

I see your point about the "levels." I suppose I don't have to call them that, or anything, but wanted to give the player some sense of progress. And how far they had to go. The only score that matters is the one at the end. Thanks for playing and leaving a comment!

I like the idea and presentation, and the clarity of the controls. As others note, an option to speed things up would be a nice addition. Not that it would improve my game play.

Thanks for the feedback. 

Yeah, I only intended the game to be floaty in the Easy mode.  I know how to fix that, and then it's a matter of testing.

Thanks for this very detailed comment! It will be helpful in refining the game!

Thanks for your comment. It's perceptive because I am interested in developing the puzzle aspect. As for the floaty jumps, I am not great at playing platformers, and  I was the only play tester!

I like the simple, colorful look of it, and the basic idea fits the theme nicely.  More control options would be helpful, maybe keyboard controls as well as the mouse. 

Funny and clever. I didn't quite understand what my role was, but enjoyed watching.

I get what you mean about staying at zero by grabbing whatever is spawned by the orb. I'll have to give that some thought.  Thanks for the comment!

Thanks for the idea. I'll try out having the update in the center when I  revise.

Thanks for the comment. My thought was that having the character giving back (losing points to zero) was a reversal of the norm for such characters, who usually just collect stuff and try for a high score. 

Thanks for playing. The on-screen controls are tricky. I prefer to use the standard keyboard controls myself (arrow keys).

Thanks for playing and for your detailed response! I will fix that bug with the music control in a future release. There are several small enhancements I want to make as well. But I'm glad you enjoyed the game.

Fantastic looking game! I like having a snail as the hero. That said, I couldn't get anywhere, but it's probably just me.

Thanks for playing, and the kind words! I will check out your game.

Nice concept! It took me a while to catch on, but the idea of both playing and building a platformer as you go along is clever. 

The flying coins are good, but you collect their points  by letting them cross the screen.  Really, you want to dodge all flying objects. However, if possible, line up a laser shot of the  missiles.