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Drifting Apart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2026 | 3.399 | 4.300 |
Presentation | #2044 | 3.320 | 4.200 |
Overall | #2200 | 3.189 | 4.033 |
Enjoyment | #2557 | 2.846 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player does not have control over the windmill, basket, or the bottle which has to be on screen at all times. The player only has control over the wind that guides it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
So I like the idea but is there a secret to the controls? I swear sometimes the arrow doesn't appear, other times when I release nothing happens, and then I click again and the arrow moves to my current position and I have to start again. The game seems difficult enough without the controls bogging me down, and from what I've seen so far it seems pretty competent otherwise.
Oohhh that's kinda bad... The controls are supposed to be drag and release, with the length of the arrow when your release being the strength of the wind in the direction. I think it might be an issue with higher refresh rates, as when I tested on 120 fps I had the same issue.
Ohh, yes, my monitor is 144 hz.
Edit: Yeah, it works fine when I set my monitor to run at 60hz
This is a nice rage game! The only thing I would criticize is that if the bottle touches the ceiling or the floor, the game is immediately lost. Even if it is still in my basked.
I don't have a modern PC, so in needed to run the game in a console with the following command to work with OpenGL. Then it worked like a charm. :)
Thanks for playing! Yeah I didn't really know what to do if your bottle fell out but didn't fall of the map, so this was the first logical thing to me. (And the bottle breaks on the slightest impact I guess.) I think it's a more logical feature if I were to add checkpoints. I didn't know that some devices couldn't run Vulkan games so I'll keep an eye on that in the future, thanks!
I love the vibe of this game and how it seems simple at first but ends up being quite challenging. For after jam improvements I would suggest adding a quick tutorial as it took a few minutes for me to figure out the controls. I think the game could also benefit from some sort of checkpoint system to support the general comfy feeling. Great job!
Thanks for the feedback! I also think a checkpoint system is definitely in order, and I’ll need to add a simple mouse indicator at the start I guess.