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Psteven5

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A member registered Jul 09, 2023 · View creator page →

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Very cool game. Only minus is that the guiding-the-worm-through-the-maze-to-kick-the-ball is terribly annoying and inconsistent and I couldn't complete it

So I discovered a bug for the bug boss where in it's second form (the flying form), the boss suddenly glided into the ceiling and I was softlocked.

One of the files in the Zip gave an instant Trojan warning

Oohhh that's kinda bad... The controls are supposed to be drag and release, with the length of the arrow when your release being the strength of the wind in the direction. I think it might be an issue with higher refresh rates, as when I tested on 120 fps I had the same issue.

Very very solid. I love the soundtrack especially as the gameplay is a bit hectic for me. Good job

This should definitely win: every aspect is great, and it's probably the most unique but solid platforming experience I've had in a while

Thanks for playing! Yeah I didn't really know what to do if your bottle fell out but didn't fall of the map, so this was the first logical thing to me. (And the bottle breaks on the slightest impact I guess.) I think it's a more logical feature if I were to add checkpoints. I didn't know that some devices couldn't run Vulkan games so I'll keep an eye on that in the future, thanks!

Finally made it after 5 minutes. Really enjoyable experience. The only things I had a gripe with is the fact that the plushies push you down as much as the fridges, and that while it was interesting that the object variety was seemingly random, it meant you could get a sea of fridges to fall over you. But still, I would play this game outside of a game jam definitely!

Most literal take on the theme yet. I like how simple it is and the bonking is enjoyable enough.

Thanks, I hate it: 5/5 stars!

I loved everything of this. Extremely polished for a game jam game: no game-breaking bugs, cohesive look and fun as well. Last level was a bit of a challenge even. Definitely my favourite in this jam now, only the ending was a little cursed hahaha.

Nice concept. For the full game you should definitely lean into the sheer absurdity that is a hating simulator. Oh, and a skip text function would be nice, as I had to spam F to try for different endings.

Thanks for the feedback! I also think a checkpoint system is definitely in order, and I’ll need to add a simple mouse indicator at the start I guess.

It felt like a lot of puzzles could be cheesed especially because of the generous flag hitboxes, or maybe it was the intended solution? In any case I never had to restart so if you would continue with the game I'd like to see it get a bit harder and trickier. Overall really enjoyable and cute characters and music!

I'm not really sure what I'm supposed to do. The controls could also be more clear, I didn't really play much of it for this reason so I won't rate, but it looked interesting and a lot of effort was clearly put into this so good job!

Really simple, but at least killing the enemies was satisfying enough, so good job on making this interesting still!

I got a score of 1335 with just getting a corrupted iron shell thing with waterfall and spamming the move. Seems OP lol. Quite fun though!

WOW, my type of game. Only thing is that the highscore is always 0 if you lose, so you should base that on the time you survived. Plus, I could cheat a little because you didn't normalize your movement vector. So W + D for example gives vec2(1.0, 1.0), which has a length of 1.41 and not 1.0, allowing you to walk faster than normal. Still really good despite all of that.

For the content that was there: really fun and super cute! It was mindblowing to see that you could swap movement patterns between different bots and not just yourself, so you should lean more into that if you were to create a full game. I also love the look of the grainy pencil shader on the walls!

I didn't realize at first that the heroes were finite, and I just sent so many to their doom not knowing what I was doing lol. Complicated concept made simple, nicely done!

No worries, I also struggled with time. It was an enjoyable experience still!!

I thought you were gonna catch a copyright strike before the music changed enough. Also, regarding the music: it stopped playing for me after a couple of loops, so the game was just silent. I also couldn't get past the fire level, as even though Donkus had the key and I lit up the door with fire (not in front of it obv), he wouldn't move to the door. Still, the presentation is gorgeous!

I enjoyed that way more than I thought I would! Although the game became unmanageable in speed for me at the 2000 points mark, but that's probably just a skill issue hahaha. Great, unique game! Also really enjoy the synthwave soundtrack.

I got the gist that just choosing to not include the wrenches meant you would win, and it turned out to be that case. So maybe make the strategy more involved because now it was: pick combo's that do not make you gain wrenches, use all your discards every turn to get rid of wrenches.

I can't get past the first drops, huge difficulty spike lol

Best cookie clicker to date

Really unique take on the rage game genre, but not really my cup of tea. The looks also weren't really inviting, especially since the beginning is really bare bones in options. But the controls were super creative!

Really interesting premise, as I thought this was just going to be playing as the boss and having to defeat the player. The art is also amazing and definitely the best part. The game is really REALLY hard though, and the abilities you gain do not say what you gain. It also wasn't clear to me at first that you could only damage yourself if the knight already had his sword out. Even then, the sword is a bit small and the window is even smaller. Really good for a game jam though!