Very cool game. Only minus is that the guiding-the-worm-through-the-maze-to-kick-the-ball is terribly annoying and inconsistent and I couldn't complete it
Psteven5
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Thanks for playing! Yeah I didn't really know what to do if your bottle fell out but didn't fall of the map, so this was the first logical thing to me. (And the bottle breaks on the slightest impact I guess.) I think it's a more logical feature if I were to add checkpoints. I didn't know that some devices couldn't run Vulkan games so I'll keep an eye on that in the future, thanks!
Finally made it after 5 minutes. Really enjoyable experience. The only things I had a gripe with is the fact that the plushies push you down as much as the fridges, and that while it was interesting that the object variety was seemingly random, it meant you could get a sea of fridges to fall over you. But still, I would play this game outside of a game jam definitely!
It felt like a lot of puzzles could be cheesed especially because of the generous flag hitboxes, or maybe it was the intended solution? In any case I never had to restart so if you would continue with the game I'd like to see it get a bit harder and trickier. Overall really enjoyable and cute characters and music!
WOW, my type of game. Only thing is that the highscore is always 0 if you lose, so you should base that on the time you survived. Plus, I could cheat a little because you didn't normalize your movement vector. So W + D for example gives vec2(1.0, 1.0), which has a length of 1.41 and not 1.0, allowing you to walk faster than normal. Still really good despite all of that.
For the content that was there: really fun and super cute! It was mindblowing to see that you could swap movement patterns between different bots and not just yourself, so you should lean more into that if you were to create a full game. I also love the look of the grainy pencil shader on the walls!
I thought you were gonna catch a copyright strike before the music changed enough. Also, regarding the music: it stopped playing for me after a couple of loops, so the game was just silent. I also couldn't get past the fire level, as even though Donkus had the key and I lit up the door with fire (not in front of it obv), he wouldn't move to the door. Still, the presentation is gorgeous!
Really interesting premise, as I thought this was just going to be playing as the boss and having to defeat the player. The art is also amazing and definitely the best part. The game is really REALLY hard though, and the abilities you gain do not say what you gain. It also wasn't clear to me at first that you could only damage yourself if the knight already had his sword out. Even then, the sword is a bit small and the window is even smaller. Really good for a game jam though!