Totally not bias at all when I say fantastic choice with the theme. The hippos are adorable and it's really satisfying to free the little guys from cages. Some short fun lore or backstory at the beginning would have been cool, I wanna know more about these space hippos!
Hippo
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This game was really enjoyable. The art and sound design are fantastic right from the start and really set the atmosphere well. The mechanics themselves are really fun once you get the hang of them. On my 2nd attempt I almost instantly accidentally detached and tossed my central box and sunk which I thought was amusing. I ended up forming a strategy of inclosing the gems in a box and jumping on top of it which seemed to work pretty well, I made 2 mins on a laptop touchpad. Overall very creative and memorable, great job!
Great work with the game, I think you nailed the length perfectly for the jam. The art and sound design work well together with the concept for the game and the shotgun platforming feels smooth and pretty fun. I think my only criticism is with the enemies, they lack variety and I don't really feel like they added anything to the experience.
I would have also liked to see something like powerups for the gun which fit in with the theme, maybe you start with a pistol that only launches you a small distance and upgrade as you progress, letting you traverse further or in different ways.
Obviously that's something really tough to achieve within the time limitations of the jam, I think you did a really great job here and you should be proud of your work!
Really cool concept and implementation of the theme, and the sound design was fantastic. I do think the balance let's the game down a lot here, Kong Jr destroyed me several times before I could charge the meter up more than 1/4, which discouraged me from continuing. That's definitely something easy to tweak though and other than that it was really well done, great job!
Very fun idea, at first I thought there wasn't much strategy but you can actually herd the other fish into a corner and keep them bunched up to improve your odds. Love the intro cutscene as well, however there should be an option to skip it as it's quite long to have to watch every attempt. Great game!
I love everything about this game, it's so much fun to just cause chaos in the middle of the match with zero consequences to your character. The aesthetics are fantastic, the animations are really nice and snappy and the programming is really impressive. The music is perfect for the game and the sounds fit perfectly. Also fits very well within the theme of the jam. Very enjoyable experience!
I love the vibe of this game and how it seems simple at first but ends up being quite challenging. For after jam improvements I would suggest adding a quick tutorial as it took a few minutes for me to figure out the controls. I think the game could also benefit from some sort of checkpoint system to support the general comfy feeling. Great job!
This game is fantastic! As a big fan of RPGs I really enjoyed playing this one. My only suggestion would be to put some sort of limit on the negative debuffs because I feel like the final boss was pretty easy once I figured out the strat. Amazing work with the characters and the dialogue though, the pacing was good and the length felt just right for a game jam.
Great game! I thought the music and sounds effects in particular were done really well. I'm pretty bad at these sort of games so unfortunately I wasn't able to defeat wave three but I had a lot of fun trying different strategies like staying on the six to shoot more powerful bullets. Thanks for sharing!
Really love the concept for the game and I think it has a lot of potential to be fleshed out! Possibly you could have multiple levels that you could drop down to, or different tiles that have various effects. I think it could be improved by having the controls change to your current viewing angle because that got me a few times. Great job though!
Thanks so much for the feedback! I agree that the combat system is very shallow currently.
The stronger monsters you encounter in later levels are a little bit harder to capture, since the jam ended I've made it so you can throw multiples ropes at the same monster so the RNG is a lot less annoying now I think. I really like your suggestion that catching multiples of the same monster could level up your existing monster rather than just accumulating, I think I'll try and implement that today!
Thanks again for checking out the game. ^^
This is how I imagine the daily life of a marriage counsellor, attempting to facilitate love between two obviously incompatible people whilst dodging crossbow bolts fired by eligible zombies.
In all seriousness though this is a really impressive game for a 48 hour jam, especially the art which must have taken a lot of effort. I love the polish and detail on the spritework, the church scene in particular is really beautiful. I like the original game mechanics and I think it'd be really cool to see a full story mode following the tragic plight of a lonely cupid surrounded by his successful matches but with no love to call his own. Great job!
It took a little time for me to figure out how the mechanics worked but once I did it became a really fantastic strategy game with just the right amount of luck to make things interesting. The art was really good and the enemy encounters reminded me of a better version of old Adventure Quest in the best way possible. I had a lot of fun with the game and I definitely think it's something that could be expanded on post jam with some more levels, lore and a deeper battle system to become a really solid commercial game. Great work!
This game was absolutely gorgeous. The way the narrative was told and also enhanced through subtle gameplay tweaks as the monster loses power was fantastic and along with the beautiful art it really engaged me in the world. Definitely one of the more memorable games I've played throughout this jam, really great work!
You're absolutely right, this is why people don't usually create RPG's for a game jam. In the interest of creating something relatively polished within the timeframe I simplified the battle system a lot and made it relatively easy so people wouldn't be turned away before trying out a bunch of the fusions. Thanks for the review!