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The Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1228 | 3.686 | 3.686 |
Overall | #1570 | 3.400 | 3.400 |
Creativity | #1759 | 3.486 | 3.486 |
Enjoyment | #2087 | 3.029 | 3.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling hero as other games, now you're the demon king who summons monsters.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really creative concept! I feel if you further develop this game this could actually be quite strategic with more enemy types and some adjustments to pathing to manipulate the hero more into dangerous positions.
Thanks. I think I will add more updates for the game =3
Really fun concept! I could see it being super addicting if there was a little more depth with a few more mobs and if the chests were finished. Also, he's pretty slow walking when he's collect all the hearts after you run out of mobs, would be good if the game sped up after you ran out. Nicely done though!
Thanks for your advice. Those are things I want to update later. =3
Cool, but a bit confusing. Once you get the hang of it it's quite interesting.
Fun concept.
A hero that doesn’t care about the loot should die.
Love my blue guys.
thanks
An interesting concept explored here, controlling the monster spawns, there was a clear element of strategy to the placements but it doesn't seem chests had any functionality. Overall a fun game!
thanks, I intended that the knight can crash it for items :)) maybe I will update it and add more stuffs