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Son of a Gun (GMTK2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #586 | 4.056 | 4.056 |
Overall | #1145 | 3.574 | 3.574 |
Enjoyment | #1585 | 3.222 | 3.222 |
Creativity | #1894 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game used the theme by making the player control a gun, and since a gun doenst have legs, the player has to move by shooting arround.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great Game ! I was a bit confused with the controls at first but really enjoyed it later ! I figured out a trick to move easily (I keep reloading and shooting opposite to the place i wanna go)
Nice visuals and learning curve. The controls are a bit challenging but satisfying. Would be cool to see new bullet types being added so new different movement options could be explored in the future.
fun and well executed! Cool game!
Tricky but cool, Good Job!
Thank you! We did want it to have some spice hahaha
A fun concept and nice visuals! Movement was a little tricky but a fun thing to learn.
Thank you so much for playing! Im glad the movement had its inteded effect hahaha
Interesting concept!! moving around is tricky but satisfying. I think with some fx it could be even better!!
Thank you for playing! Im glad you enjoyed it!
Really difficult to get around, but I suppose that's the whole point!
Thank you for playing! Yes the ideawas for the movement to be kinda all over the place but still controlable enough
Pretty cool concept, just cheesed the whole game by spamming shoot and reload lol.
Thank you! Yeah the reload spam is basicly the strat hahaha it was very unintended, but now its kinda of a feature hahaha
navigation with the gun is surprisingly tricky, but it's a cool concept to start with. and it looks great, too!
Thank you for the feedback! The gun movement was actually something that we went back and forth with alot, we wanted to make it feel good but also relativelly hard to work with/master, maybe one day we refine this concept!
Great reversal and great art! I eventually found the optimal strategy was to ditch strategy and spam R and m1 haha
Thank you so much! Yeah we have heard that the optimal strategy is a bit cheesy hahaha, shame we didnt catch it during development, but its ok as long as its fun haha
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