Time was thin, but I never stopped working on it when I had the chance! Hope the final version is enjoyable :)
cooli2
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This is a very interesting twist in the platformer genre! The movement controller seemed really nice, and it had good feedback for jumping and falling. The puzzle part with the sliders was also a clever addition, althou i'd say that maybe it would be better to reduce the amount of sliders to 2, this reducing the amount of keys, or finding an alternative key mapping for the sliders could improve the experience, just because its not an immediate thing and i needed to stop and think a bunch to know which slider I was moving xD
But even then, its a really solid game! Congratulations!
Simple and sweet! The speed up works great as the adrenaline to do the 'one more run' feeling. Theres only one thing I'm a bit confused, why are there portions with 3 openings? I suppose its for option of convinience, so you can either you the slip or the middle one, but usually I would just stuck to the one I initially was in xD
Great work on this submission!
A very well done game! The puzzles were quiet fun and the dificulty scalling was well paced, making sure the player always had the tools solve a given puzzle.
One idea I'll give if you further develop this is: if Bat isnt going to need to be on top of pressure plates or the likes, it could be good to make him auto path back to the player, that way we always have him there when we need him.
Either way, solid game, good job!
This is such a wonderful idea! Im quite impressed with however you did this, I dont think scalable window's are the easiest to do xD The game loop and puzzles were also pretty cool! Althou Im not sure if its the scale he was in, but my knight seemed to have skipped leg day, his jumps were quite tiny hahaha
Either way, this a great submission!
Thank you for playing! Yeah balacing the game was a bit hard given the exponential nature of it. Having effectively infinite money can happen, although it depends heavily on your luck in the begining of the game and how you optimize what you are given. But for sure the balance is something we definitelly need to tweak more to give some challange at every point in the game.
Thank you for the comment! Yes the background makes the whole thing a bit cluttered, we tried to make it less agreesive by using a slight fade, but your idea of a blur is much better! Also giving placed buildings their own info card is a nice QoL feature we didnt even think about! Thank you so much for your feedback, we'll take it into consideration if we are to pick this idea up again!
Loved the vibe and charm of the game! I think the music choice and graphics actually fit idea very well!
As people have stated I do think the camera scroll could be a bit faster at times, at others it was good enough. One idea I give you is make the scroll speed dynamic, as in if the player gets to close to the right side, make is faster! Also if you wanna make platformers again, Tarodev on Youtube has a video explaining common platformer mechanics and how to implement them in code, maybe it could give you ideas for your own character controllers in the future ^^
Great work, keep it up!
Theres alot of potential in this idea! One thing I'll say thou, giving the player the ability to go down ladders would help a bunch make your players feel more in control, unless you want to go for a more tight and pragmatic aproach to solving the levels.
Still, good job making this game! And in 48h! thats a feat and a half!
I like the idea of the asymetrical puzzle game! It was a fun experience.
Im not too knowledgeable with 3d platformers, so take this with a grain of salt, but I think the movement could do with some tweaking for platforming. It wasnt bad mind you, but first person 3d platformers tend to be pretty rough, so maybe making stuff like air straffing tighther could improve the overall feel.
Either way, cool idea and lots of potential! Good job!
Damn this is a really cool and quite unique game as is with lots of potential! I love the low UI and quite intuitive gameplay. Some things I noticed that maybe could use some work is the sandwich making is a bit finicky with placing things on plates and buns, and the burners could cook food when turned off.
Either way great game, keep it up and hope you expand on it!
Thank you for playing! Yeah sadly a critical bug passed through my sleep deprived brain just 1h before the deadline (the imortal knife guys) and it makes me quite sad cuz with it the game is borderline unplayable. Still glad to hear you actually got to the second phase!
Also I completly agree with your feedback and im glad you gave it. The original idea was for the map to be more interesting, but due to constraints I had to streamline the process. The idea of adding a map or some kind of visual aid for the direction of the mouse pieces actually is quite a good QoL idea! Also the cutscenes are very hacky xD so they work on a timer but i'll add a button press in the future. Im already making plans to fix and add everything that I originally intended for the game after the jam is over!