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The Bad Cham Collective

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A member registered Jan 16, 2021 · View creator page →

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Excellent puzzle game! Was very stoked when I figured out the controls, I had a hard time wrapping my head around the pause, play FF mechanics at first. A really ingenious system you came up with there! Great work!

I played several rounds and I enjoyed the subversion in this game. My one big critique is that I felt I was being thwarted by having invaders in front of another invader thus making it impossible to take them both out at once. Otherwise I really enjoyed it as a arcade game. Well done!

Bravo! The animations were so well polished, gameplay felt great and didn't overstay it's welcome. Genuinely very funny and engaging game.

I got more into this than I expected! Loved the bow and arrow action, and the animations were all quite clean. Never was able to kill a golden slime though... Great job!

This game absolutely rules. Really well polished and surprisingly feature complete for such a short jam. The art assets used were incredible as well. Excellent job, I'll be rooting for you to be featured by Mark.

Got a score of 69 and knew I had to quit there. I had way more fun than I expected with this. Once I understood the mechanics I played several times. Loved it!

Best name of a game in the whole jam hands down. I've really enjoyed the Snake games created during the jam, and yours is near the top. Well done!

The music is absolutely cursed and I love it. Great work!

A neat little concept! I'm blown away that you were able to get that working in only 3 hours. Seriously well done.

So happy to see another dating sim in the jam, there's not many of us! Really clever combining the bullet hell mechanics (reminded me of Undertale), and having to keep track of the conversation. For an added level of difficulty it could be interesting to delete the text after a few lines so the player has to keep track of what Onion Jack is saying as he says it. Well done!

A really fun arcade game. The collision physics were surprisingly well done, and I thought the ramp up of difficulty was paced well. Great work!

Oh man, so good to see another dating simulator in the jam! Loved the writing, "stay... frosty..." really got me. Excellent work, really impressed that you pulled this together with what seemed to be a mostly solo dev effort (not to discount Emma & Billie's contributions). Congrats!

Loved it! I had a good laugh at the plot and the cutscenes were very funny. Impressive that you incorporated shadows into the game as well. I didn't think I'd like it, but the movement was actually quite good.

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Thanks for the kind words! We're still searching to see if anyone else had a similar idea for the theme, I'm sure there are some but I haven't come across them yet. 

Totally fair! It's not really our genre either, we just did our best to make the dialogue funny and strange since it's such a niche type of game. Thanks for paying and rating.

Our writers really nailed it, they put such an incredible amount of effort into the dialogue. It probably ended up being the element of the game that the most time was spent on. Thanks so much for playing!

Totally to be fair to be confused at first, we probably should have added a tutorial or prologue of sorts to introduce the concept. It was one of those thing we just ran out of time for. Thanks for the feedback and thank you for playing!

I can understand how the walls of texts would be a lot if English isn't your first language. We appreciate you playing all the same! Love that you still got the good ending too.

We love a good chortle. Thanks for playing!

Glad you enjoyed!

Thanks for checking it out!

Love the little drunk Elvis. I'm not sure I got the thread of the theme here as far as "reversing roles" goes. But the game looked great and got a good laugh from me. Great work.

Excellent game! One of my favorites in the jam. I was pretty enthralled with the whole thing start to finish. My one suggestion is to tone down the collision on the claws entering the track. There were several times where I'd be cruising along and get absolutely blasted by a crane bringing another player back onto the track. I'm blown away you were able to get so many AI controlled racers in the game though. Seriously well done.

Very cool idea! I could see this being an interesting dynamic for a multiplayer game. Things got real hectic when the 3rd level was introduced. My one suggestion would be to turn down the rate of fire from the enemies in exchange for a couple different types of AI from the ship. For example: one type could home in on the player while would would sporadically change direction. Great work.

Very peaceful. Put a pearl in that clamshell! I was honestly more intrigued by the idea of just exploring the level than playing the game.

A really fun idea and I enjoyed figuring out all of the different features in the "OS". I was confused though, I didn't see a way to beat the game you created. I saw you mention a goal flag in one of the other comments but couldn't find it anywhere. Either way, a very ambitious and interesting game idea.

Solid presentation, and fits the theme very well. I found myself pretty much exclusively moving the archer, so I had to change up my strategy to get a little deeper in the game. 

I'm not super familiar with the MMO genre, so the raid humor went a bit above my head. However the game itself was well made. I did love the idea of keeping up player satisfaction, and the title was hilarious. Great work!

Oh man, this might be the first game in the jam where I'd be surprised if it didn't make the top 100. I got big Neon White vibes and it's great. At first I was kind of meh because it seemed like a normal platformer, but when i got to the end and realized the twist I was hooked. Excellent call on adding a leaderboard. I'm currently ranked #5, but I have a feeling it won't last. Seriously great job and great idea for the theme.

Such impressive animation and sprite work!

Took me a few rounds to get the gist, but it's really quite a clever little game. Using space to wait really made it take off for me. Well done.

We turned the bizarre knob up to 11 with this one for sure. If you read closely enough you can tell the dialogue lines we were throwing together at 3am while beset by madness. Thanks so much for playing!

One of the strongest I've played from the jam, especially in the "you're the NPC" genre. A really impressive experience for the 48 hour time limit.

Frogs! They're good!

Hopefully you didn't find love with Gog at least. Thanks for playing!

Glad you also hate Gog! He's absolutely the worst. Thanks for trying out the different routes, and yes there's only one "true" ending. The idea being that you need to find his ideal mate or else he will get angry that you are setting him up with someone else and declare war. It's the kind of thing we'd like to make more clear in the final version. Yeah we only had one "true" artist with experience in pixel art, so we had several people trying pixel art for the first time as we just didn't have the time to make everything. So the art assets are a little all over the place. Looking back it kind of adds to the charm in a weird way though!

Rhae absolutely rules :)

Glad you tried it several times! We wanted a game that would be repayable to see all of the dialogue. We recognize now that we probably should have added more as far as a tutorial, but we kind of just ran out of time and had to make sure we got it in before the deadline.

Thanks for playing! We only had one "true" artist, so we had several people giving pixel art a go for the first time with this project. We're happy with how it turned out.

Thanks for playing and rating. Yeah the writing was a blast and we definitely went to some buck wild places with it.

The game looks great. Love the sword character's anxious eyes. Gameplay is quite simple, but maybe you could spice things up with the knight swinging from different angles? Well done.