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A jam submission

Pocket BreakersView game page

Submitted by zoby1018 — 2 hours, 12 minutes before the deadline
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Pocket Breakers's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53351.9762.500
Creativity#55132.0552.600
Overall#55231.9242.433
Enjoyment#55271.7392.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play the creature escaping human capture, as would be the reverse of what would happen in a creature battler

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

I FORGOT TO SAY but the drawings are really good : )

Enjoyment: 2/5. You can just choose to not talk to the trainers so you can avoid fighting completely. So the game just becomes an exploration game with a mildy confusing map.

While fighting first trainer "name" (how original), i managed to get his stamina to 0 by biting. but even once it reaches 0 the battle keeps on going ?? so what was the point ??

Creativity: 3/5. Great idea ! I would love to play a game where the idea of fighting as pokemons is better implemented.

Presentation: 2/5. Was it too hard to make a friggin animation mister


also i love that in this high tech lab where researchers spend their lives studying creatures the only thing they know to fight them is just throwin' rocks

polish polish polish. this looks like a draft.

Submitted

Loved the concept, keep it up!

Submitted

Great concept that would have benefitted from much-needed polish . . .

Since you all already probably know what's wrong with this game based on the game's description, I'm not going to rub salt in the wound any more than that by listing the same things again

If ya ever want to finish this game and would need help with that, contact me through https://zeromus.carrd.co/