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The right quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1027 | 3.789 | 3.789 |
Creativity | #1486 | 3.579 | 3.579 |
Overall | #2039 | 3.246 | 3.246 |
Enjoyment | #3911 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the quest giver, bestowing quests upon real players
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun to see how many of us had similar ideas and how they differ in execution.
Interesting mechanics! The graphics were nicely done too! Would love to see how it can be expanded in the future!
nice to see another quest giving game! played the updated version, so everything worked fine.
i absolutely love that you give the results of the quests not via some score but as important village news. that is a very cool idea and helps you to immerse yourself in the atmosphere of the game.
one thing is that sometimes players' actions aree so fast that i have no time to check on them, especially in the very beginning. maybe slow them down a bit at first would be nice.
the art is fantastic and heroes' nicknames are hilarious :) great job!
Thank you for feedback. We didn't polishing our game and I agree with all you comments.
The art was fantastic, but the game kept breaking, and its really hard to understand what to do, idk maybe it was software issues, but the idea was REALLY good
It is a lot of bugs version. If you want you can play normal version https://kremlebot.itch.io/the-right-quest
I really like the game style and art, but there are 2 complaints about the gameplay itself.
1. The game continues to break, in the build thrown into the comments and on the page. Also, read the rules, it is forbidden to upload additional builds even in comments.
2. As far as I understand, the gameplay loop itself is to drag the card from one place to another, which is boring.
I was super excited to see this game! We also had this idea of playing a NPC (questgiver) and did another approach to it but I absolutely love your implementation. The artstyle you choosed fits perfectly and I‘d love to see it expanded sometime! :) Well done!!
Nice polished games. Mechanics works good together! I like variety of enemies.