Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

guybrush20X6

43
Posts
4
Followers
A member registered Jul 14, 2020 · View creator page →

Creator of

Recent community posts

Thank you.

Glad to see it worked out after my inital doubts.

(1 edit)

Thank you, I'm proud of the little details and glad people caught them.
I think some decorative background items that grow and shrink would help players keep track in a revised version.
(And yes, this is me replying from my personal account.)

Thank you.

The void came about because I decided I needed to spice the decisions up, given they're the main focus.

Thank you.  Writing's not a strength that's easy to show in a game jam project, so I'm glad it came through. 

Guilty as charged ^_^

Fun to see how many of us had similar ideas and how they differ in execution.

Minor physics issues aside, that was a great game.

Nicely done. Gives me some opening of Final Fantasy 4 vibes.

Nice proof of concept. I can imagine it getting very tricky down the line when there's a lot of movement and multiple boulders to consider

A little hard to keep track of things when the board rotates, but a fun time nonetheless. Good job.

Needs a little more impact on those vegetable hits but a fun little sample nonetheless.

Ran a little funny on my computer but it's a fun little game. 

We often forget that in nature, most animals find shelter in the dark, as that's where they avoid predators.

Thank you for your feedback. 

As the game stands now, it's more a proof of concept, as I didn't have the full weekend to work on it (and I need to learn more of RPG maker's fancier menu functions). I'll hopefully be able to work in more suggestions in later iterations.

Thank you. I hope to make more down the line.

Great concept, art and almost there with the execution. 

It would be helpful if there was a timer to let you know how long you've got to do an action before it's considered disobedience as it seems to vary, and it would be nice if getting knocked back by attacks didn't fail the "don't move" commands.

Great job, would love to see a polished version.

Love the concept of Playing as a 'mon escaping the trainers.

Could use some playtesting but that's the nature of jam games. Would love to see a polished version.

Captures the "it's a TAS and I'm the tool!" feeling well. 

Good job.

Best game of the jam I played so far.

I think this game's only a sensitivity setting or two away from its full potential.

Thank you for your feedback. I hope to make a new version after the voting's complete with suggested changes and more content.

Thanks for the feedback.
Maybe we should have the boss suggest talking to others without prompting first. 

And thanks for the ideas to build on it.

Thanks for your feedback. I didn't have a lot of time to work on it, but the idea is to let the player character travel further afield and ask more around town to find out what the right choice is as the game goes on. What's here is a proof of concept for the basic gameplay loop.

Now there's a role I'd have never thought to give to the player.

I feel called out

:P

My entry had a similar concept with being the quest guy but looks like we took it in different directions from there. That's what I love about these jams.

Like the idea, but there needs to be something a bit more active and/or tactical than mashing the fire button.

Aiming's a bit finicky, but this is the best game of the jam I've played so far.

(1 edit)

Thanks. I can't claim credit for RPG maker's in built features, I'll take for credit for the writing, map design and figuring out the internal logic behind the multiple endings.

Fun concept but the control layout's a bit arcane. 

Also, I'd start the first level, without a bottomless pit to get players used to things. 

There's good potential for a more in-depth release

Controls feel a little stiff but a good concept and that thumbnail is just the right amount of cursed.

Glad you liked it.

Yeah, fun little quirk that.
Next time, I'll put the exit one tile down.

Love the concept and the look (especially the princess's expressions), but I kept running into an issue on Level 2 where I'd die even though I'd already hit the goal.

Really like the art style.

I do think there should be an easier level at the start to get players used to the controls and the concept of protection, as well as the ability to rewind turns.

I think you uploaded the .EXE without any of the files.

Really fun concept though a bit more timing based than I prefer my puzzle games to be.

Interesting concept, but there wasn't a lot to do besides pressing the space key to roll.

Thank you.
I'd have loved to do more, but I was limited for time by other commitments. Maybe some time after the jam, I can build on it.

All that's missing is the sound effects. Best game I've played in the jam so far.

A little too heavy on the controls for my liking but I like the artstyle going.

Difficulty curve is a bit off but a really good puzzler.

Good work. Could make for a good puzzle game with more levels and slightly tighter controls

Best game in my queue so far. Could be it's own thing with a few more levels.