I really liked the idea of being the person updating the job board. And honestly, I really liked the idea of the void as a place to plan out things for it! Overall, nice game :)
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Someone's Gotta Update the Job Board- GMTK23's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2234 | 2.959 | 3.417 |
Overall | #2872 | 2.959 | 3.417 |
Creativity | #2923 | 3.103 | 3.583 |
Presentation | #3250 | 2.815 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this RPG, you play as the guy who choses what quests go on the job board at the Inn. Read the room and figure out what jobs are urgent or desirable for the adventurers.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was a lot more fun than I was expecting from the screenshots. While there wasn't all too much content, I enjoyed all the dialog and thought it was well-written, and it matched the "Role Reversal" theme pretty well. I just wish there were a second and third day.
"Come back tomorrow and I'm sure there'll be more puzzles and mechanics." Liar! 😆
This is really cool in principle, but it's hard to judge properly when there's not much of an actual challenge yet. Mechanically, it's basically a detective game. What it would have over a standard detective game is that the conclusion isn't "you're either right or you go do it again"; with this you can have half-wins of things like "you got X/3 job boards right" and just keep going with the plot without forcing you to figure out old puzzles. You can also have multiple solutions, and maybe which jobs you post on one day can affect what jobs are available (or even correct) on another.
But as it stands, none of those more complicated ideas are implemented in the game, so it ends up being a rather basic matching game.
The social deduction aspect works really well, would love to see more of this!
At first, I thought this was just an ordinary classification game, but I didn't expect that conversations with customers in the tavern were actually very important. This design is very interesting. If you add more interactive items and characters in the scene to make the answers more subtle, I believe the gameplay will be better! :)
This game has a really good idea and does it extremely well, all of the mechanics are very well polished and the amount of quality of life features from resizing the window properly to individual sound options almost made me forget it was a jam game. I really would like to see this become a fully released game.
Very interesting idea and I would really like to see some more puzzles. It's got a lot of potential.
I'm sorry for being nitpicky, but somethimes autopathing takes my character through darkened exit tale, prompts "I cannot leave yet" text and cancels movement.
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