Controlling the fish after it's hooked in order to achieve the best value without breaking the line is quite fun, but it is a bit fast and it would be nice if the WA keys were made a bit more useful since they don't make much of a difference.
I appreciate the details with the trash and the line breaking mechanic to manage the anglers mood. However I found it a bit too easy to stay in the satisfied region, and didn't come close to getting the angler to leave unless I intentionally tried to. Maybe the range of the mood bar can become smaller as the day progresses, so it becomes harder to keep the angler satisfied?
Alternatively / additionally some way of scoring could be nice (maybe a list of the days catch at the end of each day with some kind of score based on the fish caught?). That could also be used to encourage working with the mood mechanic more, by encouraging the player to keep fishing past getting the angler into the satisfied region, and forcing the player to use the trash/line breaking to lower the anglers mood so they continue fishing and you can get a higher score.
Either way great concept, and the soundtrack was amazing.
A few bugs:
- Occasionally the hook freezes and can't be moved anymore until a fish runs into it and gets reeled in.
- Occasionally the camera would fail to zoom out again after zooming in or would behave oddly.
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