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Nino Sandlarz

102
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14
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3
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A member registered Oct 16, 2021 · View creator page →

Creator of

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Me to

Thank you for playing and for the nice words ;) I enjoyed your game too !

Thanks a lot !

Sorry for that, the restart button got stuck behind the main canvas ! Thank you for playing, glad you liked it !

I'm using a Mac and I can't load the game ! Your game is the second one in the Jam that causes that reaction on my laptop. Out of curiosity, what engine do you use ? Or Maybe that's because the game is automatically loading when the web page opens ? 

Really cool concept, with amazing presentation ! Also way harder than it looks :p Good Job !

Thanks a lot !

Thank you for the kind words, glad you liked it !

Thanks a lot, you made our day ! ;)

Cool concept, the changing patterns kept me thinking  ! I struggled a little to understand why sometimes I couldn't save the precious, maybe I missed something ? Nice entry !

Cool game with great concept, love the presentation ! The only issue is that's the player is way too slow, it takes too long to finish each level. Well done though !

Cool spin on a famous game ! Making a chess game in 2 days is really impressive , well done !

Cool game, like the idea ! The UI is a bit hard to navigate though, and I couldn't avoid the binary end at the end. Keep it up !

Art and Music are on point ! I'm a huge fan of card games and making one in two days is an impressive work. The reverse mechanic is really cool and fits perfectly the theme, unfortunately I keep getting stuck when using it. I'll play your game if you post an update, keep it up !

Cool game, love the art ! I find the controls quite difficult to grasp though, maybe it would be easier if I just had to use Mouse or Arrow Keys instead of both.  Keep it up !

Thanks for playing ! And glad you liked it :)

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Thanks for the comment ! On LoveMyMonster.com our monsters are quite hungry indeed :p

I don't know the exact reason, but my computer keep lagging and freezing when I try to play your game. Occasionally, it manages to load the first puzzle room, but it crashes when reaching the second one. I hope that's just me, your game seemed really cool !

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Cool game with amazing art and music ! I saw that you already got quite a lot of comments talking about how to improve the controls, I would like to suggest my spin on it :

- When holding an arrow key, the player begins in walk animation for a few frames, then automatically switch to run animation (no input needed)

- The Walking speed could gradually increase until it match the Running speed (but keep the acceleration quite fast, I don't want to wait too long before reaching my max speed)

- When jumping, always use the horizontal running speed (otherwise I have almost no control on where I land)

Not mandatory :

- I would love to be able to jump with the Up arrow key, and interact with Space. I think it would be more intuitive and like that I don't have to move my fingers to interact with the environment. 

Pretty cool game overall, well done !

Incredible amount of content! Well done!

Cool game, would be cool if the hand had different patterns to spice things up a little. Well done !

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Great game, well balanced ! Having to choose between ressources and troops keep me hooked, and it's really satisfying to see your final dungeon maxed out. Didn't expect to see an end screen, nice surprise ;)

Cool game, love the art and the rhythmic parts are well done ! The use of dishes is a little bit unclear but the game is enjoyable nevertheless, cheer !

Sorry for the delay ! I was taking my exams so it was complicated to find the time to make games but I plan to get back to it very soon ;) (and rather made new ones)

Thanks again for playing my games ;) I'm looking for feedback, did you feel like one of the crafts was too hard ?

Thanks for all your comments, that's awesome ! Yeah a friend for this game if definitively recommended x) I would be happy to play with you if you need one to try it out :p Out of curiosity, how did you discover our games ?

Sorry about that, it happened to me once ! You probably have to disable compression in the player settings. If you repost a WebGl build notify me I will play your game ;)

Sorry about that, it happened to me once. You probably have to disable compression right there in player settings. Keep it up, you will make it next time !

Really neat game with amazing polish ! It seemed a bit bit too ease until the first boss who literally one shot me x) Maybe you could adjust a little the difficulty curve to make it softer ? 

Otherwise amazing game, well done !

I really wanted to play the game but it's way too hard for me ! I also feel like the AI face in the background distract me when i try to see the obstacles. Last thing, it would be nice if the controls were not on the same page as the game.

Otherwise nice game, keep it up !

Great Game with amazing polish ! Particularly the sounds effects thats are just nuts. A few things to make the game event better :

- Jumping feels a bit too powerfull and doing it sideways make it hard to control. It's also hard to understand if I have 2, 3 jumps or more, maybe choose a number and stick with it

- A look ahead + damping camera would be great for the platforming section, right now the Camera goes immediately up when I jump and it feels a bit dizzy 

- A bit too much of screenshakes when fighting

Otherwise, awesome and really fun game ! I like it !

Great Game ! A combo system where you would have to click on certain keys to inflict critical hits would had a bit more difficulty for pro players !

Thanks for your reply, I agree with everything you said and I'm sorry for the unclear parts ! I think the pop up could be a great addition but I quite don't understand how it could be implemented. The pop up would appear and say in which recipes the current object can be used ? But if I do that, it destroy the research aspect isn't it ? Thanks again for playing and for your suggestion

The game looks good but it's really hard to understand, every time I die i struggle to know why. Maybe you could add a message when you die, to clarify that ? Also I had some runs where I died instantly and others where there were no enemies

Great game ! I like the idea that we loose control gradually. Also your pathfinding is awesome ! A few things you could improve : 

- Sometimes when you get it by a monster you can get hit again instantly after. I would add some knockback, or maybe the monster could die.

- When you loose all the body parts, it's a bit long to see your character do all the level again and again. Maybe add a button to skip it, or just change the final state when you have no body parts left.

- It would be great if the light added something to the gameplay aspect, maybe some monsters could be faster or slower when you direct the light at them, etc.

Thanks a lot ! I know it can be hard to believe but I never played little alchemy and the the title of my game is a pure coincidence x)

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The monsters are artificial intelligences that give different answers depending on the items offered, and you have to help them by providing them the items they need

Thanks a lot ! I was feeling a bit down after all the comments struggling with my game, but your comment get me back on my feet ;)

I'm so glad you found out the fire, I was pretty happy with the bow drill Idea but nobody seems to know this technique.

Well done again and have a nice Jam !

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Yeah I know the crafts can be sometimes a bit hard !

If you get stuck on a question consider taking a look at the collection to get a hint ;)

I feel like the monster requests with custom answers and comments add a lot to the originality part, but I can be wrong.

Thanks for playing !