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GIT GUD, Hero!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2968 | 2.917 | 4.125 |
Overall | #4295 | 2.416 | 3.417 |
Creativity | #4315 | 2.563 | 3.625 |
Enjoyment | #5477 | 1.768 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather then playing as the hero, you become the enemy that creates the challenges for the hero, but, you would want him to stay ALIVE.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The art was great, I think more UI the understand what is happening in terms of xp and damage and how it progresses so its not just a guess what enemies to put down.
Well, at the moment it doesn't seem to work particularly well? Level-ups seemed to generally be non-permanent and seeing as the hero doesn't have an hp display and deals 10+ damage at lvl1, it really doesn't make much of a difference what monsters you place. So gameplay-wise, the game honestly seems sort of uninteresting in its current state.
The visuals are very nice. The art is stylized nicely and works in a way that makes it easy to forget that none of the assets actually have animation besides moving a png. It's coherent, thematic, a bit cute, and all in all this game's strong point.
The concept is very fun and handles the theme of the game jam in an interesting way.
This game has me hoping that development will continue. What's here now is a promising demo that warrants interest. I do think it's quite nice.
I couldn't understand exactly how the mechanic of level up worked. Why only having enemies with max 5hp if player does 10 damage at level1?
But beside that the concept is really funny and the artworks look nice!