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Froggy Lanes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2608 | 3.207 | 3.429 |
Presentation | #2910 | 2.940 | 3.143 |
Overall | #2982 | 2.918 | 3.119 |
Enjoyment | #3247 | 2.606 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's the game Frogger, but you instead shift the rows horizontally in order to avoid the frogs
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game, not as simple as it looks like. Too bad that it is the same level over and over (or maybe there is a level after and I'm too bad to get there but I doubt it since I crossed the road multiple times), It would be more challenging not know the level in advanced. I couldn't test all the bonus because they are difficult to catch, maybe they should spawn in advance ? because when they spawn on the lane where the frog is there is no way to get them (except if you are very lucky and the frog only does lateral jumps in the right direction. Not sure to understand how the combo system works. The preview of the frog next position it a great idea. Nice game :)
No, there isn't another level. The challenge was supposed to increase by having more frogs spawn, but during a bug fix I accidentally removed the line of code that started the timer to spawn additional frogs :/.
I agree, the bonuses are too difficult to get. They should probably only spawn on roads and rivers, and have a signifcantly longer lifespan, the idea was to use cars to push the tokens around, or use logs to make the frog collide with them, but they only last for like 5 seconds so its pretty much impossible.
The combo is a multiplier that increases with every frog you get across. It would have had a much bigger role if there were multiple frogs on screen, but alas.
Thank you for your feedback! I also wanted to let you know that you posted your comment twice. If you didn't know, if you try to post your comment without saving your rating first, itch IO will still post your comment even though it stops the page from loading to remind you to save your rating.
lol finally I understad why some of my comments are posted twice xD
Good take on Frogger, fits the theme. I hadn't seen a game like that yet!
I like how the road and the river require different ways of thinking, one where you stop the cars to let the frog move and the other where you can move the frog with the platforms directly.
As the previous comment pointed out, I also felt like it was really difficult to catch the bonus, so I didn't manage to test them out.
Still a great game, I had a fun time!
Great game, you nailed the theme! I think the additional bonuses were too random to catch them, but it is still fun. Good job!
I agree, they don't exist long enough for it to be worth maneuvering the logs or cars around to try and get them. As always, I wish I had more time to playtest. Thanks for playing!
Wow this idea was pretty cool! The frog death animation always gets me xD The water area was pretty bugged the logs sometimes moved when I didn’t want them to, but other than that a fabolous game!
Surprisingly challenging! I like it! Also nice frog game :D
Nice Idea and the gameplay is really intuitive! i had fun playing it!
Congrats on your submissiom, a very entertaining implementation of the theme. I like that instead of the frog just moving forward, the path of the frog varies just how it would vary if a human player plays as the frog.