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Wayerate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #252 | 4.158 | 4.158 |
Enjoyment | #563 | 3.684 | 3.684 |
Overall | #987 | 3.632 | 3.632 |
Presentation | #2658 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic is reversing the roles of the player character and other objects in the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Loved the mechanic and the puzzles. My only complaint is the graphics and lack of music/sounds.
This is definitely pretty tricky, but a really fun and interesting idea!
The switching mechanic is a really effective twist on the classic genre. Nice job!
cool puzzles! pretty tricky but i did it without hints. interesting how reversed puzzle may require completely different strategy
loved this game! it's dead simple but the switch mechanic added a surprising twist that made the puzzles really challenging as they went on. great puzzle design - hats off!
Oh my god the level design, it took me ages to beat level 2 of the first chapter.
Also no sound.
pretty solid puzzle game, escalates very quickly with a very nice twist. forces you to consider many different ways of solving a puzzle.
Really nice concept and elegant puzzles! It's nice to see other sokoban interpretations of the theme
super cool idea
Fun puzzles in a clever and deceptively simple game. Loved the variations, and managed to get through all the levels (using the hints once or twice…). Well done!
The art style matches the objective perfectly, and I love the main mechanic. The difficulty curve spikes suddenly at times, but overall, this is a great game!
Thank you, glad you’ve enjoyed it. What levels did you find too hard/which ones were too easy? I tried to order the levels in difficulty, but playtesting a puzzle you’ve created is difficult. I’ll try to correct the difficulty curve in a post-jam release.
Nice puzzles! Pretty satisfying to complete!