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A jam submission

The House That Arthur BuiltView game page

A Farce
Submitted by tata & mumu-1a1a — 1 hour, 28 minutes before the deadline
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The House That Arthur Built's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#31972.8354.286
Overall#43552.3943.619
Enjoyment#44232.1733.286
Creativity#52352.1733.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a block-breaker-like game but you don't control the bat or the ball. You play as a man named Arthur who moves all the bricks to avoid attack from the ball.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Cool game! I really liked the concept, the picking up and throwing mechanics controlled very well, and the game’s visuals are very cool. I also liked that the game is a reference to one of my favourite scenes from Hitchhiker’s Guide to the Galaxy! I didn’t realize it at first, but was happy when I learned that.

I did find that the game had its fair share of bugs, however. Here’s a list to help you out when you work on the post-jam version.

  • The ball-bumping crane had a tendency to get stuck on the side. I didn’t test the left, but in two runs it just got stuck on the right side after I had moved all my bricks away from there. Perhaps it needs better brick-seeking AI?
  • When Arthur dies while holding a brick, the game crashes. Says something about an indexing error.
  • Pressing ‘R’ in-game causes some weird visual bugs that I think might be the program spawning another copy of the game on top of itself?
  • The first time the player picks up any of the special bricks, it will have the odd effect of making it so that all special bricks will turn into a certain type when picked up. For instance, if the first special brick a player picks up is blue, that brick will turn grey, and for the rest of the run whenever the player picks up a blue or gold brick, it will turn grey. A gold brick will make things turn blue, and a grey brick will make things turn gold. I think this may have something to do with the indexes of the respective brick types?

For additional feedback, I thought that winning the game is quite easy since it doesn’t matter how many bricks you have left. If you want to make it a bit more difficult, I might suggest making a special type of brick that triggers a game-over when broken (maybe some kind of super-bomb brick). Then more of this type of brick could spawn as the timer ticks down to increase the challenge as the game progresses. Just a suggestion, though.

Sorry for quite a lengthy comment. I just wanted to outline my bug-findings in case you weren’t already aware of them. I did have good fun with the game, and look forward to the post-jam version, which I will definitely be checking out. Good job with this!

Submitted

Very fun game:D I like the concept and art style

Wasn't able to beat it because of crashes, really fun to play and looked great! Cool idea well executed!

Developer(+1)

Thanks for playing and very sorry about the crash o(_ _)o. I think I figure out what cause the crash: when the big ball turns blue and gets frozen, getting close to it will cause crash. Should be fixed in the latest version after the jam ( ´ ▽ ` )

Submitted

Cool artstyle and the gameplay is really juicy. It was quite hard to figure out what I was supposed to do. Maybe some kind of a tutorial would have been useful. Sadly the game suddenly crashed..

Developer

Thanks for playing and very sorry about crashes and poor instruction (o_ _)o.
In this game, you help move the bricks to avoid big ball. You can get close to bricks and pick them up, then click somewhere to throw them out. You can also throw the bricks to the ball, that will become an effective counter measure and cause damage to the ball.
The reason of crash I think, is when the ball gets hurt by ice brick and gets frozen, approaching it will cause the crash. Should be fixed in latest version after the jam.
Thanks for playing anyway. Have a good day!(´︶`)