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monninen

166
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A member registered Jan 23, 2021 · View creator page →

Creator of

Recent community posts

The art looks really pretty and the premise is really interesting. The movement could be a little snappier.

you can also use arrows + z + x

This game has one of the best art styles in the jam! I also love the pun in the name.

The game could have a better tutorial/instructions as it took quite a while realize what I was supposed to do.

But overall, really well made game!

Seems like we had quite similar ideas for our games :D

The gameplay loop seems fun but the major bugs also noted by other commenters make playing the game really difficult.

The body of the player character becoming a platform is a quite common trope in jam games but this game added a fun twist to it. The art is charming and the colour pallette is chosen well. However, the character felt  a little sluggish and hard to control.

I really liked the experience. There was quite a lot more of content than I expected. Due to the nature of the game its really hard to criticize anything. I got to 1864 points :D

Cool game with quite a lot of potential.  I like the graphical style. Now it is just way too slow and maybe a little easy.

The idea is really fun and the voice acting is amazing. The platforming level could have been a little easier though. Also if you jump in the pit at the start, you get softlocked.

The art is charming and the whole experience is cute. The jump of the player felt a little weird and the hitbox of the player could have been a little smaller. It sometimes felt like I did not really hit the enemies and I still lost.

Single-handedly the best game in the jam :D

Perhaps there could have been a sound effect for the button pushing.

I am not sure if I really 'got' your game. I killed all the enemies but nothing happened. The game looks quite good though.

Great game! I am not really good in these jump king -like foddian games and I wasn't able to beat it. Especially the sections where you need to jump to a block above you were really tricky. It would have been interesting to know how does the game end and would the player been just knocked all the way back to the bottom :D

Interesting game. Seems like it is connected to another game you've made. Maybe the combat could have a little more juice so it would be easier to know for example when the enemy is going to attack. Also the ending was a bit sudden. But over all, great game!

The game is quite fun. Having two different currencies made the game a lot more interesting. Though I am not sure whether Camus meant exactly this with "one must imagine Sisyphos happy" :D

I am a huge Noita fan so I was immediately drawn to the weapon crafting aspect :D
The game is really great. I'm amazed that you managed to create this is a week. The screenshake was a bit too extreme with rapidly firing builds.

Thank you for playing! I'll definitely have to add a confirm button for quitting for my future games :D

Clicking the fish is surprisingly fun. The background looks really cool. However, it is next to impossible to read the buttons.

A quite fun game. The foddian inspiration is clear :D
It didn't feel that good to be left completely out of control while out of the water.

The game is quite fun. I liked the fact that you need to take care of the hunger meter in addition to the shooting. It added quite a lot of depth to the game.

The game looks really pleasing. The color pallette gives a stylish look. The game could use some more juice because I wasn't sure if I was actually damaging the king. But overall, well done!

The path generation is quite interesting. I liked the bubble effects :D

The game is pretty fun. Card progression mechanics are  always fun. However, it lacks quite a lot of player feedback. For example dying and killing enemies should probably be more noticeable.

The game is quite fun and also pretty juicy. The game looks and sounds great too. However, the difficulty was maybe a little too high.

The game is quite fun. The laugh sound effect got a little repetitive rather quickly.

This game is really juicy and the visuals looks really great. Even the intro sequence felt very polished. Great job!

Seems like I'm not the only one who thought of How fish is made while playing the game :D
The idea is quite fun but at the same time long lines of text isn't the best way to teach player what to do, especially if you can lose if it takes you too long to read the dialogue. That's why I was quite confused for a while and I had to guess if I was doing the right things.

The game is really, really juicy and the graphics are amazing. It was really surprising when the fisher started to shoot the fish :D

Sadly, my skills weren't high enough to complete the game :(

The game is really fun and the graphics are really cute. The leaderboard gives a lot of replay value to the game. Well done!

This is a really fun game, even though I was really bad at it :D
Maybe it could have a little more juice so that for example shooting and taking damage would feel more impactful.

The game is really great. Even though the graphics are quite abstract and bizzare, the procedural animation made them really fish-like. The sound design is spot on and the whole game feels really polished. Well done!

The game is quite fun. I, however, wasn't able to finish it because I didn't find a 5th fish.

This game is abassolutely hilarious. The song in the main menu is pure art. The graphics for the bass looks cute but the environment art could be a little cleaner.

This game (or is it more like a tool) is a masterpiece! The art style of the fishes is really cute and really clean. Dressing the fish felt really fun. Amazing submission to the jam!

Clicking during the dialogue can infact soctlock the game. That's why you can reset the current chapter with the Page Up button.

The game is really fun. I like the art style, although the gun which has different pixel size annoys me a little :D

I tried to play the game twice but for some reason the enemies stopped to spawn after around 4 minutes.

The game is quite fun. It was a good design choice to slow the player when hitting enemies rather than losing hearts or something similar. The game would benefit from a more pleasing colour palette with better contrast. Also the camera could be a little more zoomed out so you could see clearly what's around you. 

My personal best was around 32 seconds.

Thank you for your kind words! 

I also got Will Smith once and got really surprised because I hadn't realized it would be possible :D

I'm quite certain that the hotel contains an infinite number of jermas

The art and the sounds are really good and the idea is fun. I don't see survival games like this in jams that often. The game is quite confusing and the long instructions in the menu is probably not the best way to teach the mechanics. But overall, great game!

The art style is really cute and the shaders/post processing add a lot. It was overall a really fun experience which reminded me a little from Cube Escape Seasons. Only the zombies felt a little out of place :D