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The Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3594 | 2.673 | 2.857 |
Overall | #4050 | 2.517 | 2.690 |
Enjoyment | #4189 | 2.272 | 2.429 |
Creativity | #4218 | 2.606 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hunter at day becomes the hunted at night. And vice-versa for the beast. You reverse roles during the two major gameplay steps.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Enjoyed it, the gameplay was fun and simple. I feel like the idea could've been expanded on a little bit, as right now I think it's a little too simple. Also maybe at night just let the player see the whole area as I found maneuvering the character difficult with the smaller field of vision. Overall, cool game and I had a fun time playing. If you have time would you mind leaving a rating on our game? Thanks.
Nice game! 😄
Great dynamic between the hunter/hunted switches!
I feel like during the day, the movement was a little slow, so sometimes I could not make it to the werewolf, because they spawned on the other side of the map!
The night parts were really spooky though!
Well done! 🙂
Thank you very much!
It's noted! It would be cool to have more time during day / or as you are saying, adding more speed to the character and the werewolves to add more dynamism to the movement!
People loving our night gameplay is the better compliment you could make to us! Thank you again!
Hello fellow werewolf-game maker! I loved the presentation and (of course!) the theme. Going from stalker to being stalked felt genuinely tense, and the chosen assets worked well for the setting. However, I only saw the target symbol once during the day, and never managed to complete it after 10 nights, so I wonder if some sort of compass or tracks leading you to the culprit might work better, or a perhaps a longer time to search.
Thank you very much!
We thought about it. We wanted to add two compasses: One to find the werewolf during the day and an other one at night when the werewolves howl to give you a feeling of "They're everywhere"!
Time was too short :P We'll try it if we do a new build!
Honestly was pretty spooky at night, also eerie during the day with all the bodies piling up. I couldn't tell if my arrows were doing anything to slow the werewolf down during the night, but other than that great execution.
Thank you very much!
We're hearing you!
If we're doing a new build, we'll add a sound and make the vfx bigger so the two feedback will be be better!
>w< it got so scary at night!!! fun game :)
Thank you very much! That's the best compliment you could do to us <3