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weavejester

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A member registered Jun 08, 2020 · View creator page →

Creator of

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I was thinking exactly the same thing about the sound! I just ran out of time :)

Interesting! I couldn't get Godot's default physics engine to work well in my case, possibly because I was trying to keep the scale bowls horizontal. I ended up using the Rapier physics plugin, which had some bugs of its own. Increasing the angular damping on the arm was a good idea - I wish I'd thought of that!

Very slick, consistent and cute graphics, and, of course, a great theme ;)

Which physics engine did you use for the scales? Having recently played around with them myself, I know how finicky they can sometimes be, but the physics in this game felt solid. Did it take much tuning to get it how you wanted it?

The mechanics of using the hammer felt really good, and balancing that with keeping the character out of harm's way was a lot of fun, though it also made me play increasingly more conservatively. I wonder if a button to "anchor" the player temporarily in one spot might be fun (perhaps with a stamina system), as then you could swing the hammer around without being worried that the character would be pushed into harm's way.

Hello fellow werewolf-game maker! I loved the presentation and (of course!) the theme. Going from stalker to being stalked felt genuinely tense, and the chosen assets worked well for the setting. However, I only saw the target symbol once during the day, and never managed to complete it after 10 nights, so I wonder if some sort of compass or tracks leading you to the culprit might work better, or a perhaps a longer time to search.

The ragdoll is more entertaining than a pinball - you might be onto something here!

Took me a little while to work out how to play, but once I figured it out it was a very engaging and thematic game.

Took me a little while to work out how to play, but once I figured it out it was a very engaging and thematic game.

Fantastic theme, Sire! Well presented and a clever idea. There look to be some bugs in the later levels that prevent them from being completed, though. The voice actor is great, too!

A solid concept with good, clean art. I'd love to see some more enemies, and more special moves like the bombs.

Thanks! I definitely want to at least fix the collision bugs after the jam is over.

Yep, I didn't quite manage to fix the collision problems before the end of the Jam. I'm pretty sure I know what the problem is though, so once the voting is over I'll upload a patch to fix it!

Thanks! And sorry about the collision bugs!

Yes, sorry! It does require a gamepad. I couldn't think of a good alternative control scheme for keyboard. Maybe using the mouse to aim? But that might be too accurate in comparison to an analog stick.

Yes, I definitely wasn't thinking like a tester when I was trying out the wall bounces! To prevent the dice from immediately colliding with the player when thrown, I just turned off collisions for a fraction of a second as a hack instead of doing it properly. Unfortunately I didn't have enough time to fix it!

Amazing idea and execution! My favourite game so far. My only criticism is that it's too short - I want more!

Very well polished and great art - I had assumed that they were stock characters at first as the quality was so high! The gameplay perhaps lacks depth, but I had fun and the story was nice.

An interesting little puzzle game. Well done!

I played it all the way to the end, so it certainly held my interest. Poison and alchemist seem pretty OP, though!

Hey, no problem. Thanks for the update!

I haven't been able to find a link to the "print-friendly character sheet". There's a fillable character sheet (ECB Character_Sheet_Fillable v2.pdf), but that's made for online use, as trying to print it out as is leaves some fields with the word "Select" when they should be blank. Nor is a character sheet included with the files after purchasing. Have I missed a link somewhere?