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Soul Wickie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #351 | 4.067 | 4.067 |
Overall | #400 | 3.933 | 3.933 |
Enjoyment | #541 | 3.700 | 3.700 |
Presentation | #629 | 4.033 | 4.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Lighthouses normally deter boats from danger whereas in this game they're luring them to their doom
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the controls and the feedback to the click inputs. Nice choice of art, colors and sounds. It is quite a relaxing experience. A Job well done for a 48hr project!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time
I really like this concept! the execution is great but I feel like the difficulty scaling may need some adjustments, I can see this game going a long way with some updates and polish :]
Fantastic use of shaders and lighting to create an eerie but oddly beautiful atmosphere. The mix of the waves and the sound from attracting the ships makes it sound almost siren-like, appropriate for "luring" in the ships. The big bad fish is great, I do wish it was a lil spoopier tho :D Otherwise very nicely done, once you get the hang of the game it's quite enjoyable, but might need a lil extra juice for when you collect a ship :))
Great game and great mechanics! Loved the difficulty progression
Cool atmosphere and nice take on the theme! Great work.
A very cool concept that was executed well. Not gonna mention the ramping difficulty because people already pointed that out. There is a lot of potential for this game if you add some more content, and it should be a game ready for publishing! For now, it is amazing for a 48-hour game jam submission!
The game gets too easy with damage upgrades and extremely hard without one. This could sound fair, however other upgrades do not give such a comparable advantage. Mood is really nice, effects are crisp. I wish I could face what I saw on a preview image - a dozen of angry eyes but they only come one by one.
Here is my playtest:
Good job, I really liked the concept!
Super fun game with a difficult night one and two! really fun concept and well executed. i just wish that the difficulty didnt fall off maybe implementing a fuel cap could help? I wouldve likd to see a bossfight every 5-10 levels too! it was very enjoyable! i reached night 15 (stopped cuz 15 just seems like a good number to stop on lol)